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== Summary ==
== Summary ==
The new frontier
The new frontier
import flash.display.Sprite;
import flash.display.NativeWindow;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.events.ServerSocketConnectEvent;
import flash.events.OutputProgressEvent;
import flash.events.ProgressEvent;
import flash.events.IOErrorEvent;
import flash.net.ServerSocket;
import flash.net.Socket;
public class Void extends Sprite
private var window:NativeWindow;
private var localhostSocket:ServerSocket;
// TODO: Update to custom class using vectors
private var localhostClients:Object;
public function Void()
// constructor code
window = stage.nativeWindow;
window.stage.addEventListener(MouseEvent.MOUSE_DOWN, downHandler);
stage.addEventListener(Event.ENTER_FRAME, frameHandler);
private function initLocalhost():void
localhostClients = new Object();
localhostSocket = new ServerSocket();
localhostSocket.addEventListener(Event.CONNECT, localhostConnect);
localhostSocket.addEventListener(Event.CLOSE, localhostClose);
// localhostSocket.bind(8080, "");
// localhostSocket.bind(80, "");
localhostSocket.bind(8080, "");
private function update():void
private function frameHandler(e:Event):void
private function downHandler(e:MouseEvent):void
/////////////////// localhost server ////////////////////////
private function localhostConnect(e:ServerSocketConnectEvent):void
var socket:Socket = e.socket as Socket;
localhostClients[socket.remoteAddress + socket.remotePort] = socket;
socket.addEventListener(ProgressEvent.SOCKET_DATA, localhostSocketData);
socket.addEventListener(Event.CLOSE, localhostClientClose);
socket.addEventListener(IOErrorEvent.IO_ERROR, localhostIOError);
socket.addEventListener(OutputProgressEvent.OUTPUT_PROGRESS, localhostProgress);
trace("Connect: " + socket.remoteAddress + ":" + socket.remotePort);
private function closeLocalhostSocket(socket:Socket):void
trace("Close: " + socket.remoteAddress + ":" + socket.remotePort);
socket.removeEventListener(ProgressEvent.SOCKET_DATA, localhostSocketData);
socket.removeEventListener(Event.CLOSE, localhostClientClose);
socket.removeEventListener(IOErrorEvent.IO_ERROR, localhostIOError);
socket.removeEventListener(OutputProgressEvent.OUTPUT_PROGRESS, localhostProgress);
localhostClients[socket.remoteAddress + socket.remotePort] = null;
if (socket.connected)
socket = null;
private function localhostProgress(e:OutputProgressEvent):void
if (e.bytesPending == 0)
var socket:Socket = e.target as Socket;
private function localhostSocketData(e:ProgressEvent):void
var socket:Socket = e.target as Socket;
var msg:String = socket.readUTFBytes(socket.bytesAvailable);
trace(socket.remoteAddress + ":" + socket.remotePort + "<" + msg.substr(0, msg.indexOf("\n")));
// check for http GET /
if (msg.substr(0, 6) == "GET / ")
socket.writeUTFBytes("<!DOCTYPE html>\n<html>\n<head>\n<title>Hello HTML</title>\n</head>\n<body>\n<p>Hello World!</p>\n</body>\n</html>");
else if (msg.substr(0, 16) == "GET /favicon.ico")
// Noisebridge icon (w/counterfit header)
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for (var i:int = 0; i < bytes.length; i++)
private function localhostClientClose(e:Event):void
var socket:Socket = e.target as Socket;
private function localhostIOError(e:IOErrorEvent):void
// TODO: Add error handling and recover
trace("ERROR: " + e.text);
private function localhostClose(e:Event):void
// TODO: Add error handling and recover
trace("localhost Server socket closed.");

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