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== Summary ==
 
== Summary ==
 
The new frontier
 
The new frontier
 
<pre>
 
package 
 
{
 
import flash.display.Sprite;
 
import flash.display.NativeWindow;
 
import flash.events.Event;
 
import flash.events.MouseEvent;
 
import flash.events.ServerSocketConnectEvent;
 
import flash.events.OutputProgressEvent;
 
import flash.events.ProgressEvent;
 
import flash.events.IOErrorEvent;
 
import flash.net.ServerSocket;
 
import flash.net.Socket;
 
 
public class Void extends Sprite
 
{
 
private var window:NativeWindow;
 
 
private var localhostSocket:ServerSocket;
 
// TODO: Update to custom class using vectors
 
private var localhostClients:Object;
 
 
public function Void()
 
{
 
// constructor code
 
window = stage.nativeWindow;
 
window.stage.addEventListener(MouseEvent.MOUSE_DOWN, downHandler);
 
 
initLocalhost();
 
 
stage.addEventListener(Event.ENTER_FRAME, frameHandler);
 
}
 
 
private function initLocalhost():void
 
{
 
localhostClients = new Object();
 
 
localhostSocket = new ServerSocket();
 
localhostSocket.addEventListener(Event.CONNECT, localhostConnect);
 
localhostSocket.addEventListener(Event.CLOSE, localhostClose);
 
// localhostSocket.bind(8080, "127.0.0.1");
 
// localhostSocket.bind(80, "127.0.0.1");
 
localhostSocket.bind(8080, "0.0.0.0");
 
localhostSocket.listen();
 
}
 
 
private function update():void
 
{
 
 
}
 
 
private function frameHandler(e:Event):void
 
{
 
update();
 
}
 
 
private function downHandler(e:MouseEvent):void
 
{
 
window.startMove();
 
}
 
 
 
/////////////////////////////////////////////////////////////
 
/////////////////// localhost server ////////////////////////
 
/////////////////////////////////////////////////////////////
 
 
private function localhostConnect(e:ServerSocketConnectEvent):void
 
{
 
var socket:Socket = e.socket as Socket;
 
localhostClients[socket.remoteAddress + socket.remotePort] = socket;
 
 
socket.addEventListener(ProgressEvent.SOCKET_DATA, localhostSocketData);
 
socket.addEventListener(Event.CLOSE, localhostClientClose);
 
socket.addEventListener(IOErrorEvent.IO_ERROR, localhostIOError);
 
socket.addEventListener(OutputProgressEvent.OUTPUT_PROGRESS, localhostProgress);
 
 
trace("Connect: " + socket.remoteAddress + ":" + socket.remotePort);
 
}
 
 
private function closeLocalhostSocket(socket:Socket):void
 
{
 
trace("Close: " + socket.remoteAddress + ":" + socket.remotePort);
 
 
socket.removeEventListener(ProgressEvent.SOCKET_DATA, localhostSocketData);
 
socket.removeEventListener(Event.CLOSE, localhostClientClose);
 
socket.removeEventListener(IOErrorEvent.IO_ERROR, localhostIOError);
 
socket.removeEventListener(OutputProgressEvent.OUTPUT_PROGRESS, localhostProgress);
 
 
localhostClients[socket.remoteAddress + socket.remotePort] = null;
 
 
if (socket.connected)
 
socket.close();
 
 
socket = null;
 
}
 
 
private function localhostProgress(e:OutputProgressEvent):void
 
{
 
if (e.bytesPending == 0)
 
{
 
var socket:Socket = e.target as Socket;
 
closeLocalhostSocket(socket);
 
}
 
}
 
 
private function localhostSocketData(e:ProgressEvent):void
 
{
 
var socket:Socket = e.target as Socket;
 
var msg:String = socket.readUTFBytes(socket.bytesAvailable);
 
 
trace(socket.remoteAddress + ":" + socket.remotePort + "<" + msg.substr(0, msg.indexOf("\n")));
 
 
// check for http GET /
 
if (msg.substr(0, 6) == "GET / ")
 
{
 
socket.writeUTFBytes("<!DOCTYPE html>\n<html>\n<head>\n<title>Hello HTML</title>\n</head>\n<body>\n<p>Hello World!</p>\n</body>\n</html>");
 
socket.flush();
 
}
 
else if (msg.substr(0, 16) == "GET /favicon.ico")
 
{
 
// Noisebridge icon (w/counterfit header)
 
var bytes:Array = [0x48, 0x54, 0x54, 0x50, 0x2f, 0x31, 0x2e, 0x31,
 
0x20, 0x33, 0x30, 0x32, 0x20, 0x46, 0x6f, 0x75,
 
0x6e, 0x64, 0x0d, 0x0a, 0x44, 0x61, 0x74, 0x65,
 
0x3a, 0x20, 0x54, 0x75, 0x65, 0x2c, 0x20, 0x30,
 
0x39, 0x20, 0x41, 0x70, 0x72, 0x20, 0x32, 0x30,
 
0x31, 0x33, 0x20, 0x30, 0x36, 0x3a, 0x30, 0x30,
 
0x3a, 0x33, 0x38, 0x20, 0x47, 0x4d, 0x54, 0x0d,
 
0x0a, 0x53, 0x65, 0x72, 0x76, 0x65, 0x72, 0x3a,
 
0x20, 0x41, 0x70, 0x61, 0x63, 0x68, 0x65, 0x2f,
 
0x32, 0x2e, 0x32, 0x2e, 0x32, 0x32, 0x20, 0x28,
 
0x55, 0x62, 0x75, 0x6e, 0x74, 0x75, 0x29, 0x0d,
 
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0x61, 0x78, 0x3d, 0x31, 0x30, 0x30, 0x0d, 0x0a,
 
0x43, 0x6f, 0x6e, 0x6e, 0x65, 0x63, 0x74, 0x69,
 
0x6f, 0x6e, 0x3a, 0x20, 0x4b, 0x65, 0x65, 0x70,
 
0x2d, 0x41, 0x6c, 0x69, 0x76, 0x65, 0x0d, 0x0a,
 
0x43, 0x6f, 0x6e, 0x74, 0x65, 0x6e, 0x74, 0x2d,
 
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0x39, 0x2d, 0x31, 0x0d, 0x0a, 0x0d, 0x0a, 0x1f,
 
0x8b, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 
0x03, 0x2d, 0x8e, 0x3b, 0x0f, 0xc2, 0x30, 0x0c,
 
0x84, 0xf7, 0xfe, 0x0a, 0xd3, 0x9d, 0x98, 0xc7,
 
0x86, 0x4c, 0x06, 0x68, 0x11, 0x48, 0x3c, 0x3a,
 
0x84, 0x81, 0x31, 0x10, 0x43, 0x2a, 0xd1, 0xa4,
 
0x6a, 0xd3, 0x56, 0xfc, 0x7b, 0xda, 0xc2, 0x72,
 
0xb2, 0xef, 0x6c, 0x7d, 0x47, 0x93, 0xe4, 0xb2,
 
0x55, 0xb7, 0x2c, 0x85, 0xbd, 0x3a, 0x1d, 0x21,
 
0xbb, 0x6e, 0x8e, 0x87, 0x2d, 0xc4, 0x53, 0xc4,
 
0x43, 0xaa, 0x76, 0x88, 0x89, 0x4a, 0x7e, 0xc9,
 
0x42, 0xcc, 0x10, 0xd3, 0x73, 0x2c, 0x23, 0xb2,
 
0xa1, 0x78, 0x4b, 0xb2, 0xac, 0x4d, 0xbf, 0x84,
 
0x3c, 0xbc, 0x59, 0x2e, 0x67, 0x0b, 0xd8, 0xf9,
 
0xc6, 0x19, 0xc2, 0x9f, 0x11, 0x11, 0x8e, 0x07,
 
0x74, 0xf7, 0xe6, 0x33, 0xfc, 0xcc, 0xe5, 0x3f,
 
0xef, 0xa7, 0x88, 0x4a, 0xa9, 0x2c, 0x83, 0xf1,
 
0x8f, 0xa6, 0x60, 0x17, 0xc0, 0xea, 0x1a, 0x0a,
 
0xdf, 0xb2, 0x01, 0xd2, 0x60, 0x2b, 0x7e, 0xae,
 
0x63, 0x1b, 0x42, 0x59, 0xaf, 0x10, 0xbb, 0xae,
 
0x13, 0xce, 0xe7, 0x35, 0xdf, 0xab, 0xdc, 0xbc,
 
0x58, 0x38, 0x0e, 0xf8, 0xd4, 0x6d, 0xfe, 0xf0,
 
0x4e, 0xf4, 0x12, 0x4b, 0xcb, 0x15, 0x13, 0x6a,
 
0x29, 0x08, 0xcb, 0x01, 0x3b, 0x02, 0x7b, 0xcc,
 
0x50, 0x32, 0xfa, 0x02, 0x4c, 0x97, 0xdc, 0x16,
 
0xdf, 0x00, 0x00, 0x00];
 
for (var i:int = 0; i < bytes.length; i++)
 
{
 
socket.writeByte(bytes[i]);
 
}
 
socket.flush();
 
}
 
else
 
{
 
closeLocalhostSocket(socket);
 
}
 
}
 
 
private function localhostClientClose(e:Event):void
 
{
 
var socket:Socket = e.target as Socket;
 
closeLocalhostSocket(socket);
 
}
 
 
private function localhostIOError(e:IOErrorEvent):void
 
{
 
// TODO: Add error handling and recover
 
trace("ERROR: " + e.text);
 
}
 
 
private function localhostClose(e:Event):void
 
{
 
// TODO: Add error handling and recover
 
trace("localhost Server socket closed.");
 
}
 
 
}
 
 
}
 
 
</pre>
 

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