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== Class Archives == * 1st Aug, 2021: Object mode. Add object (Shift+A). Scale (S), Move (G), Rotate (R). Axis based transformation ('''Tool shortcut key''' -> x (for x-axis) / y (for x-axis), z (for z-axis). Lock one axis ('''Tool shortcut key''' -> Shift + '''Axis''' )). Delete (X). Edit Mode (Tab). Vertices, Edges and Faces and individual transformations of such. Extrude (E). Inset (I). Adding lights. Adding Camera. Seeing through Camera lens (Camera icon on the right underneath viewport mode). Camera to view (Shortcut key (N) -> View -> Camera to View checkbox). Materials properties. Add new material. Base shader, metallicity, roughness, emission and emission strength. Assigning geometry a different material in Edit mode. Rendering image from Render drop down menu on the top. Viewport shading, wireframe view, x-ray view, rendered view. Meshes have geometry. Circles are N-gons. Triangles are circles with 3 vertices. <gallery mode="packed-hover"> Image:Class001_1.png|''first_class'' (Unnamed) Image:Render1.png|''Render 1'' (Unnamed) Image:NB_1.png|''Infinity Saga'' (Ray) </gallery> * 8th Aug, 2021: Revised 1st Aug class. Edit mode tools - Bevel (Ctrl+B), Loop Cut (Ctrl+R). Shade smooth (RMB in Object view). Move 3D Cursor (Shift+RMB). Magnet tool (Shift+Tab - top tool bar) and change settings to snap to vertices. Snap 3D Cursor to a vertex then go to top drown down menu "Object>Set Origin>Origin to 3D Cursor" to change pivot point for selected object. Change "Transfor Pivot Point" from top tool bar chain icon to "3D Cursor" to rotate from 3D Cursor. Active object is highlighted lighter when multiple objects are selected. Subdivide in Edit Mode [Permanent change]. Subdivision Surface in Modifiers (Wrench icon - right tool bar)[Non-destructive workflow]. Subdivide using modifiers allow you to start "blocking" your shape. "Import images as planes" add-on enabled to import jpegs from "Add>Image>Images as planes". Shape keys from Object Data Properties (Triangle with vertices icon - right tool bar). Keyframe changes by tapping the '.' icon next to properties (Yellow means change detected. Green means keyframe is set). Focus on specific object by keymapping the '.' key as "Frame selected" (Edit>Preferences>Keymap>3D View>3D View global>Frame selected[2]>*Enter shortcut key*). * 15th Aug, 2021: Revised basics of adding shapes. Changing and opening different panels on the interface. Opening the Timeline or Graph Editor as a panel. Change the framerate from the scene setup. 6 ways to Animate: 1) Click on white dot next to object properties to start keying. Rekey by moving to a different frame, changing the value and clicking the diamong value. 2) Using the shortcut 'i' to quickly key a property at a different frame. 3) Auto-keying individual frames. 4) Press Spacebar to start the animation and record the change in object properties. 5) Going into Graph Editor and changing the curve lines for object property. 6) Pressing 'i' on any object property to animate it, including textures. Open Shader Editor. Introduction to node based editing. Inputs on the left, outputs on the right. Principled BSDF and other shaders like Emission and Diffuse. Adding Noise textures as input to different parameters of the principled BSDF. Concept of Black = 0/Off/000 and White = 1/on/255. Controlling contrast by reducing dynamic range through a ColorRamp. Changing the colors in a ColorRamp. Plugging the textures and colorramp into Metallaic, Roughness, Emission, Emission Strength. Changing textures from 3D to 4D. Press 'i' on W parameter to start animating it. 'w' evolution parameter is sensitive to small changes. Divide whole numbers by 100 or 1000 to see slight change. Type #frame in object properties to parent value to the frame value. Divide by the number for small changes.
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