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At 10 PM and afterwards, if you're the last person with RFID access leaving the space, please follow | {{boxstart}} | ||
Learning how to lock up is part of becoming a philanthropist or member. At 10 PM and afterwards, if you're the last person with RFID access leaving the space, please follow the lock-up procedures. {{boxend}} | |||
== Lock Up Checklist == | == Lock Up Checklist == |
Revision as of 00:58, 19 June 2020
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Learning how to lock up is part of becoming a philanthropist or member. At 10 PM and afterwards, if you're the last person with RFID access leaving the space, please follow the lock-up procedures. |} Lock Up ChecklistPlease make sure that
PeoplePlease ask everyone to finish up hacking and leave the space with you. If someone doesn't want to leave, please inform them after 10 PM that non-24-hour users are not allowed to remain in the space after the last 24-hour access token holder leaves, and that they need to leave with you. If this is a problem for them and they don't want to leave, there is an emergency contact list on the top door so that we can raise an alarm and potentially get some more Members over to you to help close the space. Alternatively, call the local police. We've been operating this people-need-to-leave-after-10pm model since the September 2014 Noisebridge Reboot and this shouldn't be news to anyone at this point. ThingsElevator room gateThis is the elevator room gate, and it should be locked at the end of the day. Fire escape doorThis is the fire escape door. It should be closed, and the latch Trent is pointing to should be secure. Note that to close the door completely, the latch at the bottom of the door must be lifted up. This latch must also be secured.
Tea makerThis is the tea maker, and it should be unplugged before the space is locked up. Coffee makerThis is the coffee maker, and it should be unplugged before the space is locked up. KilnThis is the kiln, and it should be unplugged before the space is locked up. IronThis is the iron and it should be unplugged. It's usually stored in the sewing area by the thread. 3D printersThese are the two 3D printers, and they should be turned off before the space is locked up. The off switch is on the back bottom left corner. Hackatorium lightsThese are the octopus lights in the hackatorium. Each one has its own off switch. Circuit hacking LED lightsThese are the LED lights in the circuit hacking space. When these are turned off (through a switch on the power bars), then the entire power bar is turned off, including any soldering irons plugged in. Surveillance MonitorPress this button to turn off the monitor. Main doorThis is the main door. After the rest of the space has been secured, this should be closed and should lock automatically. |