Consolecollection

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Inventory before donating to pinball & arcade collector in PDX en route to toorcamp.

container 000:

  • virtual boy in box (used)
  • dreamcast in box (new)

container 001:

  • playstation (scph-7501) chipped
  • dual shock controllers x2
  • standard original psx controller
  • memory card x2 (one grey one red)
  • game hunter pro 2M

container 002:

  • SNES
  • SNES power supply
  • SNES joypads x2

(mario paint mouse & mousepad

  • SNES rca cables
  • rf to coax adapter

container 003:

  • NES
  • NES power supply
  • NES zapper (orange)
  • NES joypads x2
  • RF to coax adapter
  • Famicom to NES cartridge adapter (originally bought at K Elektronics in Japan Center, SF CA in 1988)
  • NES to Famicom cartridge adapter (still sealed)
  • NES Catridges: Bionic Commando, The Guardian Legend, Bo Jackson Baseball, Excitebike, X-Men, Ducktales, Super Mario Bros/Duck Hunt, Kid Icarus, Super Marios Bros. 2, The Legend of Zelda, Rush 'N Attack, Super Marios Bros. 3,

container 004:

  • Super Gameboy (boxed used)
  • Tototek fabbed flashcart & programmer boards & star wars cartridge still in bubble wrap from original order
  • SNES cartridges: The Legend of Zelda: A link to the Past, F-Zero (no screws loose tape; used to just plug cartridge PCB into SFC at friend's before we found adapters), Street Fighter II - Turbo, Mystic Quest, Axelay, Actraiser, Super Mario World (also no screws), Gradius III, Mario Paint, Super Mario All Stars, Secret of Mana (always had flakey save memory), Contra III, Starfox, Actraiser 2, Super R-Type, Mega Man X, Super Metroid, Mystic Ninja

container 005:

  • Everything you need to run any N64 game ever just about.
  • N64 (plus power supply, also upgraded 4M rambus ram catridge)
  • N64 controllers x4 (grey, black, blue, red)
  • Performance Tremor Pack Plus (modified with a simple wire swap to draw power from controller so no batteries required) plus Performance brand memory card
  • Illicit hardware:
  • MGD3 Doctor V64 jr. 256M
  • E64 (restickered Bung MGD3 Doctor V64 jr. 512M since bung was shut down by Nintendo around the time of release; iirc this may need some 3/5V conversion to work reliably check dextrose.com for information I never used it or performed the mod to improve its lifespan).
  • DS1 & DX 256 (for different type of game save memory styles)
  • N64 Cartridges (certain cartridge security chips are need to run certain games I forget which is for which but I think I have all the required ones)
  • Super Mario 64, Star Wars Episode I Racer, Donkey Kong 64, Mario Cart 64, Wonder Project J2 (Japanese), Diddy Kong Racing, Command and Conquer
  • N64 controller gameboy cartridge adapter (this let certain games like pokemon read savestate and unlock characters or something random iirc)

container 006:

  • Sega 32X for genesis in boxed never tested
  • Pelican Dreamcast VGA box, in box never tested
  • Sony PS2 multitap still in unopened sealed box new
  • Sega Dreamcast broadband adapter still in box, never used (very rare/desirable this was very limited release in the USA and speeds up dreamcast ripping significantly compared with serial cable, plus allows for many other neat things)
  • Sega Dreamcast Fishing Controller (in box I don't recall if I ever used it)
  • Sega Dreamcast visual memory unit charcoal, boxed I don't think I ever used it
  • Sega Dreamcast mouse boxed, again I don't think I ever used it
  • Sega Dreamcast keyboard - generic box got on clearance, unused as well I think
  • EMS Total Control 5 PS2 to Dreamcast keyboard adapter still in packaging

container 007: (hardware gaming pirate treasure trove)

  • Tototek custom SMS cartridge ROM dumper (master gear convertor soldered & hot glued onto a gameboy cartridge to use the pin header with a MGD3 Bung gameboy MGD3 X-Changer cartridge dumper and flasher). Requires customer software from tototek, may be available for download, I may have pascal source code somewhere too... one of the only ways to dump SMS stuff in the past 10 years.
  • NEC RAU-30 Allows for a PC-Engine CD-ROM^2 system to be connected to a SuperGrafx. Still in box, never tested as I never found a CD-ROM^2 system (and spent more efforts trying to find a Super CD-ROM^2 drive which doesn't need this adapter)
  • Freetron MG-2000 Master Gear 2 convertor - Play SMS games on a game gear with it! boxed
  • another Rayman custom special Tototek custom PC-Engine flashcard. Using a PC-Engine HuCard wire soldered onto a Bung MGD3 Doctor GB Card 4M. Requires MGD3 X-Changer to flash with custom software which was available for download once at tototek.
  • Sega Nomad (handheld sega genesis/megadrive)
  • Sega game gear
  • Bung MGD3 Gb X-Changer (with a gender changer) this device is needed for many things beyond gameboy flashcarts and dumping, but all the tototek custom stuff as well. Like most/all bung devices from this era it works best with fresh batteries -and- a power supply.
  • Doctor MGD3 GB Card 16M. iirc this and the 4M drew more power than they should've, later rectified in other flashcarts. Works for all gameboy and gameboy color roms.
  • Tototek custom PC-Engine ROM dumper. PC-Engine HuCard slot wire soldered and hot glued onto a hello kitty gameboy cartridge. I used this to dump the last undumped commercially released PC-Engine game (Power League Alls Stars Gold Caravan Edition limited to 200 in a promotional giveaway in 1989; collectors pay upwards of $1000 or now can just download it :). Used custom software Rayman wrote in pascal which iirc would dump a full 8Mbits even if the rom itself was smaller. I seem to recall needing to hexedit it down to the sub 2Mbit image I released.
  • Tototek non customer SMS Dumper/programmer and flash cart as well as SMS cartridge for housing in bubble wrap (dumper/programmer not bubblewrapped). Never used.
  • EMS GB Transferer (bung's gbxchanger wasn't the only thing for gameboy flashcarts this is a competitor product I seem to have lost the flashcart for it though). Original packaging
  • Bung Pocket Linker and 32M Pocket Flash Card (if you want to dump or play Neo Geo Pocket or Neo Geo Pocket colour games, this is what you'll need).
  • EMS Double Power - let's you copy files between Dreamcast VMU's or from a PC if you use their proprietary commlink to db25 cable also there)
  • Tototek Custom made Dreamcast coder's cable. All kindsa hackery in this one, literally chopping off part of a port soldered and hotglued onto a db9. I gave another one of these to heliophobe (R.I.P) which lead to him writing an SMS emulator for the dreamcast. But this was also more or less how games were dumped before broadband adapter methods. See also: Kalisto
  • Tototek fabbed Game Gear flashcart looking much slicker than the custom made stuff! USB is for supplying 5V power only on fabbed stuff, LPT is for programming. Software on Rayman's website I suspect? Never used it'
  • Mako MGD^2 Doctor Card 8M. I never was able to find a MGD^2, but here's a memory card for use with it (it was a totally modular cartridge copier and player system; dealt with PC-Engine, SFC, MGD, even Neo Geo!) Other trivia: mako renamed to bung after legal troubles, bung renamed to ? after legal troubles? >:)
  • A less jank custom made DC coder's cable (always good to have backups)
  • two plastic bagged dreamcast modchips (these were just for removing country/region protections, not copy protections; Kalisto/utopia/echelon bootloader stuff for that)
  • Front Far East SWC 3201 DX2, more popularly known as a Super Wild Card DX2 64M. This is the last and greatest of the commercially produced SFC/SNES copiers, integrated floppy drive - could also be used with LPT port to PC or to an external CD-ROM drive.
  • A couple of 9V AC adapters. For whatever reason pretty much all copier/flash/backup/unofficialdev hardware likes these they're basically the same as the Genesis/Megadrive AC adapter you can never have enough.
  • Phantasy Star IV Cartridge for Sega Genesis
  • Virtua Racing Cartridge for Sega Genesis
  • Beavis and Butthead cartridge for Sega Genesis (picked up at weird stuff as junk for never happened flashcart project)
  • Pebble Beach Gold Megadrive Cartridge (probably for use with Tototek fabbed MGD flashcart)
  • Misc copier packaging.

container 008:

  • Black gamecube half unscrewed; was going to chip until distracted by family drama probably never returned to project. Should be fully working if reassembled.

container 009:

  • black gamecube fully working with gameboy player attached, memory card, power supply, svideo cable.
  • EMS 64M GC USB Memory adapter. iirc this was the only device which would let you copy GC game saves to the PC and back.
  • Gameboy Advanced link cable (for linking more than one GBA I guess, such as to the GBA player on the GC?)
  • usb to GBA flash linker cable. Not sure where the flashcart is... probably with my kids somewhere.

container 010:

  • PS2
  • PS2 dual shock 2 controller
  • PS2 remote control & IR receiver
  • 2 PS2 memory cards (blue & red)
  • PS2 svideo adapter
  • Parappa The Rapper 2
  • Crash Team Racing
  • Crash Bandicoot 2

container 011:

  • NEC SUPERGRAFX, controller, RCA cable adapter, power supply. (this was probably the last 6502 derived commercial gaming system ever released using a custom Hudson Soft HuC6280 cpu in 1990. A total flop in Japan, it's backwards compatible with PC-Engine titles and due to the high cost at launch a bit popular among US collectors who couldn't afford it then.
  • Tototek fabbed 32M PCEngine flashcart, USB just used for power, LPT for programming. Software on website still presumably. Can even play the largest 20Mbit Street Fighter II ROM.
  • PCEngine HuCard folio with 18 Games. Including 3 of the 7 released supergrafx title, as well as two other items of note, two prototypes I never dumped confusingly disguised in US TurboGrafx Hucard packaging. Power Golf is actually Final Soldier (ファイナル・ソルジャー) while China Warrior is actually Circus Ride (サーカスライド). Since I never dumped them I never ran a hash to see if they were the same as released. These games were from a friend of a friend who's father worked for NEC. This was also the source of the aforementioned power league all stars gold hucard I dumped, but sold to a collector afterwards for much less than it demanded (he was obsessive but friendly and hooked me up with rare warez he had dumped and had been trying to find that item for years for his collection so I cut him a friendly break. It was actually a very lame game not worth paying four figures for).

container 012:

  • Intellivision & a buncha games, boxed. Never played. Not going to try to catalogue everything.

Contrainer 013:

  • US oval button (but 21 pin internally, odd revision) Sega Saturn. Chipped and modified to be Japanese region only. Two controllers, RCA cables.
  • Satellite Cartridge, use for disabling game region coding (e.g. if you want to play a US game on the saturn in this box you'll need this. modchip and region coding are mutually exclusive on the saturn)
  • Three action replay cartridges. I don't remember all of the various iterations here, but they they are, have fun!

Container 014:

  • Nee never opened US PSX 7501 (last model with the expansion port with most other design flaws mitigated; most reliable + featureful model)
  • Round button US Sega Saturn (all round button models are 21pin internally which is handy since 20 pin modchips are basically impossible to find or were when I last looked a decade ago, they're all probably rare now).
  • Saturn controller expansion cable in original packaging.
  • Sega Master System with power supply, two controllers, Zillion light gun ( Zillion was a cartoon tie in in Japan), RF to coax adapter.
  • Sega Saturn 6way multitaps boxed unused x2 (for getting 10 or 12? people together to play bomberman.... never happened)
  • Gameboy Pocket Printer in box (strange gimicks, worked with gameboy pocket camera)
  • Sega Saturn backup cartridge third party ones never worked well. This one supposedly does though I never used it.
  • Dreamcast Seaman game. Never played; localizing this was almost my first job out of college, but by the time they accepted me it was three months after I'd taken another job. Ah well, paths change...
  • CF2032 battery in package. Probably long dead, but Saturns chewed through things things like mad, need to have on hand to keep clock on time.
  • Sega Saturn 4MB RAM cart for some of the special fighting games that loaded more sprites

Container 015:

  • Sega Dreamcast
  • Nintendo Super Famicom, plus RCA cables and controller
  • Sega Genesis
  • Neo Geo Pocket Color in travel case
  • Two dreamcast controllers with rumble packs and one VMU
  • UK Shen Mue II for Dreamcast (never released stateside in English for DC, due to licensing deal with MS Shen Mue II was for xbox only, plays with bootCD or chipped dreamcast)
  • Fighter Stick SG-6 (for genesis, but iirc works on Amiga too! ;)
  • EMS dreamcast memory and rumble cartridge in one. Destroys savegames don't use bad third party accessory bad!
  • Game Gear Crystal Columns cartridge
  • Dreamcast GD-ROMS: Maken X, Space Channel 5, Jet Grind Radio, Unreal Tournament (I really bought that, really? I hate FPS's weird)
  • Misc phonograph like power cords (some dreamcast some PSX and ps2 I presume) and RCA cables, some labeled some not.

container 016:

  • Sega CD for Sega Genesis x2 both boxed never used by me. TWO Yeesh, Obsessive Collector Disorder is right. ;-/

container 017:

  • box filled with gaming mags, Nintendo power, EGM and whatnot. Maybe some old Famicom Tsushin's and even nintendo fun club issues? Not sure.

container 018:

  • Another n64 with power supply, rca cables, 4M rambus expansion pack (not installed)
  • Sega Genesis Arcade Power Stick (also works well on the Amiga)
  • Some Random C= cable for what I don't remember. Maybe RGB to 1084S or something? I don't remember.
  • db25 male to female cable probably straight through for use with console copiers. I had a ton of these.
  • N64 Dexdrive - allows one to save games from N64 to computer and back again
  • Sony PS2 devkit (pretty rare, my friend Kenji's brother worked @ SCEA and scored this for me for employee price. Includes PS2->VGA cable which is unavailable by any other means)
  • Some old Nintendo Game & Watch handheld games
  • Misc boxes, some with games in them I think?
  • ENOS t-shirt (Sony pre-release PSX promotional t-shirt the puzzle with this is the E is red, "ready" NOS = ninth of september, when the PSX was released in the US).
  • XRGB2 from micomsoft
  • XRGB3 from micomsoft. The XRGB2 & 3 are *very* handy devices which take -RGB- signals and convert them to VGA and DVI respectively. They handle progressive signals and even many weird arcade signals. If you open them up, note how the XRGB2 is all hard hardware design, while the XRBG3 is FPGA. The XRGB2 could be converted to a SCART RGB in via internal jumpers, no such luck for the XRGB3 which is Japanese 21pin RGB only (same connector as SCART but different pinout); but it can be 'updated' with 'firmware' I ordered this right when it came out and never used it though, so there's probably newer firmware to put on it. The XRGB3 can also accept D-Terminal input (Japanese digital RGB standard). Great info on gamesx.com about these things along with lotsa console pinouts for making your own RGB cables. Yay Neogeoman and his great work!

container 019:

  • Various sega saturn & PSX games. Various CDR's and HK silvers from my friend teshma now in HK. Most of these are whatever however there are a couple titles of note.
  • Panzer Dragoon Saga - very rare, this was one of the last 3 games released in the US by Sega for the Saturn; being 4 discs it's estimated the production run was only 1000-3000 copies. It sold in excess of $150 on the aftermarket even during the week of release on ebay by people looking to turn a quick buck. Beautiful game.
  • King of Fighters '95. This is an unusual Saturn game in that it comes with a ROM cartridge for extra sprites/etc. iirc. Later games used RAM cartridges; but this predated their use.
  • Added in a bunch of Dreamcast games in here too, including two copies of Skies of Arcadia (one still sealed) which was one of the hardest games to pirate; since the cut scenes were all realtime there was nothing to ripout to fit the GD-ROM's contents onto an overburned CDR. Ultimately about a year+ after release, Echelon released the game implementing a custom on the fly decompression loader so that the games contents could be compressed in full and playedback without issues. Madskillz.
  • (removed shining force III as I found the 3 other Japanese parts + special limited extra disc for Japan only if all three parts were purchased that I'd bought for a friend about a decade ago and never actually gave. He's in Portland now though so maybe I can deliver it on this visit. If he can't or doesn't want to play them I'll ask that he pass them your way, extremely rare collectors stuff that)

container 020:

  • Turbo Grafx-16 with CD-ROM^2 system and super CD-ROM^2 ram Hucard, power supply, turbostick and turbopad (probably one of my favourite game systems in the US; the first with a CD-ROM system and mostly great Japanese titles; sort of the golden era 8-bit becoming 16bit graphically). The CD system also provided RCA outs instead of having to deal with RF - yay!
  • NES - I think this one is dead if memory serves
  • NES 2 Control Deck - Apparently this is extremely rare? It appears to be complete save for a missing power supply, but I believe that was the same as the standard NES power supply, so of all the things to be missing, no big deal. Tiny redesign and controller, RF out only though, lame. I guess this worked more reliably? I can't believe it looks like I bought this in 1995; I doubt I played it more than a few times.
  • Various SNES, NES, SFC and FC games. Of particular note are the Famicom games in their original boxes. I don't even remember where these came from, but these are some of the first generation Japanese original titles in their original packaging, and mostly unplayed - probably good collectors items if not actually very fun games.
  • Sega Power Base Convertor - allows for Segamaster system cartridges and cards to be played on a Sega Genesis (basically just a glorified pass through system to talk to the Z-80 in the genesis; but nice in that it's one of the few units that will play SMS card games, even has the pause button on it.

Container 021:

  • Boy sure is a good thing I wasn't obsessive about keeping boxes for all my games and stuff. Oh wait, I was apparently a totally fucking insane packrat nerd who thought these added value somehow. Well, any loose SNES or Genesis games probably have their original boxes in here. Toby could have a field day reassembling these I bet. Geeze, am I less of a nerd these days or more of one? I can't tell. Certainly I am amazed that I am not a 40 year old virgin; though how I avoided such a fate was suboptimal (insert crazy exwife story here, end tangent).

Container 022:

  • What's that? Some missing boxes? Oh no! I mean, no, they're probably just in here. I can't believe I've seriously kept these around for this long. The Japanese Super Mario 3 box artwork is pretty nice though, I mean for 1988 or whenever I got it, it's still aged well. Gradius II Japanese box probably somewhere nearby too; also gorgeous. U.S. boxart was usually crap; esp. for tg16 titles. Japanese boxart would make you want to buy the game even if the game was crap; us had the opposite effect; so many great games avoided due to judging books on their cover mentality.

Container 023:

  • I apologize for this container and the mess it is in. That said, there's some interesting stuff in the way of cables. Japanese gamecube cables for Component as well as D-Terminal (digital RGB). Also two spider cables, which do a SCART RGB for several different types of game systems, one is opened up from a never finished project to rewire it to be a Japanese 21pin RGB cable for use with the previously mentioned XRGB's. These cables (particularly the Gamecube ones) alone are worth quite a bit still I'd imagine.

Container 024:

  • A bunch of NES, SMS and TG-16 games in here. Many great ones for sure. Some powerglove accessories.

Container 025:

  • More magazines - mostly Nextgen and Japanese ones. Of particular note are: Gamest issues (which was a Japanese magazine focused exclusively on arcade games), and an old book on Video Games which dates from the 1970's and is so far ahead of its time it actually got the first cartridge based system wrong, because it turns out the one that got released first wasn't the one covered in the book. :)

Containers ???: Things found last minute while packing; kinda ended up wherever:

  • power glove for NES (cables in separate box)
  • atari lynx (original version in official carrying case w/ games in pouches)
  • kuri kinton jamma board in tg16cdrom case; this was given to me by one of my oldest friends as a wedding gift. It was the only known copy listed in klov at the time (1998) and my friend bought it off the owner for an unknown amount. Probably the most thoughtful wedding gift I received. This was a quirky favourite arcade game of mine I'd only played twice in the 80's and could only tell stories of not even remembering the name properly; sort of dbz inspired Karateka like game with charging aura's and shooting aura fireballs; fun stuff. ROM's have been dumped for MAME these days and there are other known copies last I checked.