Cyberbridge
| Noisebridge | About | Visit | 272 | Manual | Contact | Guilds | Stuff | Events | Projects | Meetings | Donate | E |
| Guilds (Volunteer) | Maintainers | Meta | Code | Electronics | Fabrication | Games | Sewing | Music | AI | Neuro | Writing | Philosophy | Funding | Art | Security | Ham | WGs | E |
| VR Guild | VR Cart | Simbridge | VRChat | VRTK Tutorials | Photogrammetry | V · T · E |
|
CYBERBRIDGE CYBERBRIDGE is a new weekly cyberpunk meetup and Neotropolis Bay Area exclave exploring wearable computing tech functionality such as XR HMD/KBM setups and CPAF aesthetics in clothing, decoration, entertainment, fiction, and the cyberpunk future present racing towards the AI-crazed singularity in a rocket assisted fashion. Bring your cyberpunk tech, art, fashion, passion, questions, talks, all of it for show and tell and we'll have
Cyberbridge grew out of the VRBRidge club, our virtual and augmented reality working group and is part of the Games guild.
|
RESOURCESEdit
- WHAT WE HAVE:
- HTC Vive (in box atm pending setting up lighthouses in a new [[ for safe demoing).
- HTC Vive VR headset, Windows Mixed Reality headset, and a number of Google Cardboard headsets (for use with Android and iOS phones).
- WHAT WE HAVE: Vive (in box atm pending new VR minicube for safe demoing).
VR CartEdit
In the back of Noisebridge we have a VR Cart with a VR PC inside with our HTC Vive attached to a 10x10 padded greenscreen cube. For access code, ask [#maintainers maintainers].
HTC Vive VR HeadsetEdit
Our primary VR setup. Plugged into the VR Cart, but can temporarily be cable-swapped via the breakout box
Acer Windows MR VR HeadsetEdit
The MR headset has internal inside-out tracking cameras and works well for plugging into your own laptop.
- PC Requirements:
- PC laptop with minimum of NVIDIA GTX 1060 or ATI Radeon 560, 5GB free space
- Software Requirements:
- Install Microsoft Windows 10 (use Bootcamp to install it on Macs).
- Steam
- SteamVR
- SteamVR for Windows MR support
- Windows MR drivers.
Oculus Rift VR HeadsetEdit
We have an Oculus available by request.
Accessing resources by requestEdit
If you want to use one of our resources by request, contact any of the VR maintainers by email or Slack or during events.
EVENTSEdit
We meet on Tuesdays during Gamebridge.
ACTIVITIESEdit
You can come to experience VR and play on the headsets we have.
LEARNINGEdit
You can come to learn about VR development with Unity, Unreal and other engines.
We specialize in teaching Unity game development and you can stick around till 8PM for the Gamebridge Unityversity's Codebridge Unity game programming class.
GUILD INFOEdit
MaintainersEdit
- Alex
- Ryan
- Mark: Our 2D game development expert.
- Bernice
- More maintainers wanted! Ask about becoming one.
HISTORYEdit
In march of 2017 we started building a VR cart to allow Noisebridge to have access to the newly purchased Vive and its associated computer.
ProjectsEdit
Simbridge hackerspace simulatorEdit
Simbridge is one of our group projects. It is a collaboratively created virtual Noisebridge game. Learn more about how to help simulate Noisebridge and learn Unity, C# and 3D art in the process!
Mixed Reality Project / Hackerspace CreatorEdit
w/ Valentin Burov and Mark Willson
Help create a Mixed Reality Project for use with your smartphone and Cardboard or other like devices!
Web siteEdit
- Gamebridge Unityversity VRBridge page for more information about the weekly meetup
- Gamebridge Unityversity VR Development guide for quick-start instructions
Augmented Reality DevelopmentEdit
AR SDKsEdit
- Niantic Lighship, made by the Pokemon Go developers.
- Apple and Google's AR kits, phone only unless you pair them with something like Northstar phone-based AR headset frames
- Oculus pass-through API
- Magic Leap SDK
AR HeadsetsEdit
Consumer-grade see-through augmented reality headsets haven't arrived yet. Here are some options:
- Develop using pass-through on Oculus Quest 2 and other VR headsets with cameras
- Project Northstar Ultraleap with reflectors for phone-based AR using a 3D printable frame. Unity/Unreal plugins and low cost.
- Hololens 2: Expensive at over $3000, but relatively robust support for enterprise users before future affordable devices materialize.
- Magic Leap
- Meta 1 & 2 (Not Facebook Meta, Meta the former AR headset company).