Cyberbridge

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CYBERBRIDGE CYBERBRIDGE is a new weekly cyberpunk meetup and Neotropolis Bay Area exclave exploring wearable computing tech functionality such as XR HMD/KBM setups and CPAF aesthetics in clothing, decoration, entertainment, fiction, and the cyberpunk future present racing towards the AI-crazed singularity in a rocket assisted fashion.

Bring your cyberpunk tech, art, fashion, passion, questions, talks, all of it for show and tell and we'll have

  • Eugene from the original Oculus/Meta immersive filmic experience creation crew showcasing his personal AR glasses and finger keyboards that have won over his family as early adopters.
  • LX will showcase captured experiences from the 5th Neotropolis on Planet Kepler.
  • If you have something to present, bring it and let us know!

Cyberbridge grew out of the VRBRidge club, our virtual and augmented reality working group and is part of the Games guild.

  • RESOURCES: VR Cart, HTC Vive VR Headset, Acer Windows MR VR Headset, Oculus Rift VR Headset, various Quests we bring in during events.
  • EVENTS: Gamebridge Wednesdays: Come do VR and mixed reality stuff with us.
  • CHANNELS: Noisebridge Slack #vr.
  • TUTORIALS: VRChat, Unity
  • STATUS: The VR Cart is in the Arcade and being set up again. The VR Cube is not set up currently but we have standalone headsets stored for use.
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RESOURCES[edit | edit source]

  • WHAT WE HAVE:
  • HTC Vive (in box atm pending setting up lighthouses in a new [[ for safe demoing).
  • HTC Vive VR headset, Windows Mixed Reality headset, and a number of Google Cardboard headsets (for use with Android and iOS phones).
  • WHAT WE HAVE: Vive (in box atm pending new VR minicube for safe demoing).


VR Cart[edit | edit source]

In the back of Noisebridge we have a VR Cart with a VR PC inside with our HTC Vive attached to a 10x10 padded greenscreen cube. For access code, ask [#maintainers maintainers].

HTC Vive VR Headset[edit | edit source]

Our primary VR setup. Plugged into the VR Cart, but can temporarily be cable-swapped via the breakout box

Acer Windows MR VR Headset[edit | edit source]

The MR headset has internal inside-out tracking cameras and works well for plugging into your own laptop.

Oculus Rift VR Headset[edit | edit source]

We have an Oculus available by request.


Accessing resources by request[edit | edit source]

If you want to use one of our resources by request, contact any of the VR maintainers by email or Slack or during events.

EVENTS[edit | edit source]

We meet on Tuesdays during Gamebridge.

ACTIVITIES[edit | edit source]

You can come to experience VR and play on the headsets we have.

LEARNING[edit | edit source]

You can come to learn about VR development with Unity, Unreal and other engines.

We specialize in teaching Unity game development and you can stick around till 8PM for the Gamebridge Unityversity's Codebridge Unity game programming class.


GUILD INFO[edit | edit source]

Maintainers[edit | edit source]

HISTORY[edit | edit source]

In march of 2017 we started building a VR cart to allow Noisebridge to have access to the newly purchased Vive and its associated computer.

Projects[edit | edit source]

Simbridge hackerspace simulator[edit | edit source]

Simbridge is one of our group projects. It is a collaboratively created virtual Noisebridge game. Learn more about how to help simulate Noisebridge and learn Unity, C# and 3D art in the process!

Mixed Reality Project / Hackerspace Creator[edit | edit source]

w/ Valentin Burov and Mark Willson

Help create a Mixed Reality Project for use with your smartphone and Cardboard or other like devices!


Web site[edit | edit source]

Augmented Reality Development[edit | edit source]

AR SDKs[edit | edit source]

  • Niantic Lighship, made by the Pokemon Go developers.
  • Apple and Google's AR kits, phone only unless you pair them with something like Northstar phone-based AR headset frames
  • Oculus pass-through API
  • Magic Leap SDK

AR Headsets[edit | edit source]

Consumer-grade see-through augmented reality headsets haven't arrived yet. Here are some options:

  • Develop using pass-through on Oculus Quest 2 and other VR headsets with cameras
  • Project Northstar Ultraleap with reflectors for phone-based AR using a 3D printable frame. Unity/Unreal plugins and low cost.
  • Hololens 2: Expensive at over $3000, but relatively robust support for enterprise users before future affordable devices materialize.
  • Magic Leap
  • Meta 1 & 2 (Not Facebook Meta, Meta the former AR headset company).