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==CURRICULUM== You can teach yourself the curriculum taught at Gamebridge by following the Gamebridge Tutorials and Unity Learn tutorials. * Feel free to add new lesson ideas there and let us know if you have suggestions. === THE UNITY GAME ENGINE === The Unity game engine is industry standard and the full-featured personal edition is free. It can compile your games for HTML5 web, Mac, Windows, Linux, iOS, Android, XBox, PlayStation, Nintendo and many others. It is the industry standard for many reasons: * Support for making 3D and 2D games with ready-to-use 3D 1st person, 3D 3rd person, 2D sidescroller and 2D overhead rogue-like RPG characters as well as rolling balls, cars and aircraft. * Lots of documentation, tutorials and even online classes from schools to learn Unity. * The ability to build once and launch on multiple platforms. * Relatively easy coding framework to learn. * Also as a designer it cannot be understated the usefulness of being able to play the game at any moment without waiting for a build cycle, and the ability for developers to list important features as Public Var's which unity will automatically look for and generate slider scales that designers can modify without having to touch the code base. * The largest user base. This is important because at some point you will need to work with others to make great games, and if everyone else is already using Unity they will not likely switch to your engine or preference....unless you pay them. * The Unity asset store is another way for developers, artists and musicians to make money by creating game tools/assets. But it's also a way to develop your own games much much faster. ===Unity Editor for Linux=== I (Alex) now maintain a Linux desktop running Unity editor for testing purposes and I can recommend it though Mac and Windows builds are still more stable and supported. [[http://forum.unity3d.com/threads/unity-on-linux-release-notes-and-known-issues.350256/#post-2648924 Unity's Linux release notes thread]] always has the latest download links.
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