Gamebridge: Difference between revisions
No edit summary |
No edit summary |
||
(27 intermediate revisions by 15 users not shown) | |||
Line 1: | Line 1: | ||
{{game}} | |||
[[File:GamebridgeSignPage.fw.png|300px|right|link=gamebridge]] | [[File:GamebridgeSignPage.fw.png|300px|right|link=gamebridge]] | ||
<div style="font-size: | <div style="font-size:200%;">Gamebridge Unityversity is a weekly Unity game dev meetup and beginner-friendly class for anyone who wants to learn programming, game design, art, music, and how to teach game dev. All skill levels and kinds of game devs are welcome.</div> | ||
[[File:GamebridgeGathering.jpg|300px|right]] | [[File:GamebridgeGathering.jpg|300px|right]] | ||
== NEW WEB SITE == | |||
[http://unityversity.com Gamebridge Unityversity's new web site] is online with updated versions of our tutorials, resources, and recorded weekly live Twitch streams of our classes (sometimes). | |||
=== WHEN === | === WHEN === | ||
Come to Noisebridge | Come to Noisebridge Wednesdays to learn to make games, music, and art! | ||
* 7:00-8:00PM [[Artbridge]] art making group | * 7:00-8:00PM [[Artbridge]] art making group | ||
Participants can join in Noisebridge meetings and learn how to take part in the community | * 8:00-11:00PM [[Gamebridge]] game development with Unity C# | ||
Participants can join in Noisebridge meetings on Tuesdays @ 8pm and learn how to take part in the greater community! | |||
=== RELATED CLASSES === | === RELATED CLASSES === | ||
Line 26: | Line 31: | ||
=== WHAT WE TEACH === | === WHAT WE TEACH === | ||
* Game development with Unity | * Game development with Unity & C# | ||
* Teamwork with Git version control | * Teamwork with Git version control | ||
* [[Songbridge|Music]] & [[Artbridge|2D/3D art]] production for games | * [[Songbridge|Music]] & [[Artbridge|2D/3D art]] production for games | ||
* Game design and writing | * Game design and writing | ||
* VR game design | |||
* Whatever topics participants are interested in learning. | * Whatever topics participants are interested in learning. | ||
* See [[#CURRICULUM]] below. | * See [[#CURRICULUM]] below. | ||
=== | === JOIN OUR DISCORD SERVER and TALK TO ALL OF US === | ||
https://discord.gg/9UWnwtu | |||
=== CONTACT OUR MENTORS === | === CONTACT OUR MENTORS === | ||
Contact our volunteer mentors who lead tutorials every week. | Contact our volunteer mentors who lead tutorials every week. | ||
* Alex Peake, Game Developer, [http://www.primerlabs.com Primer Labs, [https://noisebridge.net/wiki/User:Lxpk Alex Peake] at empowerthyself @ gmail DOT com | * Alex Peake, Game Developer, [http://www.primerlabs.com Primer Labs, [https://noisebridge.net/wiki/User:Lxpk Alex Peake] at empowerthyself @ gmail DOT com | ||
* Mark | * Mark Willson, Game Developer and Designer | ||
mwillsonid @ gmail DOT com | |||
Arity on Discord | |||
* Brennan Hatton | * Brennan Hatton | ||
* Bud Leiser, Game Designer, [http://www.budleiser.com BudLeiser.com], [http://www.budleiser.com/game-dev-dictionary/ Game Dev Glossary], [http://www.budleiser.com/game-assets/ Game Assets List] | * Bud Leiser, Game Designer, [http://www.budleiser.com BudLeiser.com], [http://www.budleiser.com/game-dev-dictionary/ Game Dev Glossary], [http://www.budleiser.com/game-assets/ Game Assets List] | ||
* [[User:Berni|Bernice]] | |||
* [[User:Pyconaut|Ryan]] | |||
=== THINGS TO BRING === | === THINGS TO BRING === | ||
Line 48: | Line 61: | ||
* [http://www.unity3d.com Unity] pre-installed | * [http://www.unity3d.com Unity] pre-installed | ||
* iPhones, Androids, VR headsets, AR headsets, Apple TVs & other cool game hardware devices | * iPhones, Androids, VR headsets, AR headsets, Apple TVs & other cool game hardware devices | ||
* Adapters you may need to hook your laptop to the big projector screen to show off your games and development processes to the group | * Adapters you may need to hook your laptop to the big projector screen to show off your games and development processes to the group. | ||
* (type c to hdmi, mini displayport to hdmi, ) | |||
=== PREPARATION BEFORE CLASS === | === PREPARATION BEFORE CLASS === | ||
Line 54: | Line 68: | ||
* Do some [http://www.unity3d.com/learn Unity Learn tutorials] and allocate some time each week to continue doing more. | * Do some [http://www.unity3d.com/learn Unity Learn tutorials] and allocate some time each week to continue doing more. | ||
== PRESS COVERAGE == | |||
* Gamebridge is the subject of [http://www.examiner.com/article/a-place-to-learn-unity-game-engine-san-francisco an article written about in the Examiner by David Cox], who teaches game design at CCSF. | |||
== GROUP PROJECTS == | == GROUP PROJECTS == | ||
We are working together on several projects: | We are working together on several projects: | ||
=== HackerspacesApp === | |||
The Hackerspaces app is a 3D browser of the hackerspaces on and around Earth. | |||
* Clone our repository at the [https://github.com/Gamebridge/HackerspacesApp HackerspacesApp repo on Github] | |||
* Help us develop it further | |||
=== Gamebridge FPS === | === Gamebridge FPS === | ||
Line 90: | Line 111: | ||
* Deprecated: [[GameDevelopmentCourseware]] | * Deprecated: [[GameDevelopmentCourseware]] | ||
=== THE UNITY | === THE UNITY GAME ENGINE === | ||
The Unity | The Unity game engine is industry standard and the full-featured personal edition is free. It can compile your games for HTML5 web, Mac, Windows, Linux, iOS, Android, XBox, PlayStation, Nintendo and many others. It is the industry standard for many reasons: | ||
* Support for making 3D and 2D games with ready-to-use 3D 1st person, 3D 3rd person, 2D sidescroller and 2D overhead rogue-like RPG characters as well as rolling balls, cars and aircraft. | * Support for making 3D and 2D games with ready-to-use 3D 1st person, 3D 3rd person, 2D sidescroller and 2D overhead rogue-like RPG characters as well as rolling balls, cars and aircraft. | ||
Line 99: | Line 120: | ||
* Relatively easy coding framework to learn. | * Relatively easy coding framework to learn. | ||
* Also as a designer it cannot be understated the usefulness of being able to play the game at any moment without waiting for a build cycle, and the ability for developers to list important features as Public Var's which unity will automatically look for and generate slider scales that designers can modify without having to touch the code base. | * Also as a designer it cannot be understated the usefulness of being able to play the game at any moment without waiting for a build cycle, and the ability for developers to list important features as Public Var's which unity will automatically look for and generate slider scales that designers can modify without having to touch the code base. | ||
* | * The largest user base. This is important because at some point you will need to work with others to make great games, and if everyone else is already using Unity they will not likely switch to your engine or preference....unless you pay them. | ||
* The Unity asset store is another way for developers, artists and musicians to make money by creating game tools/assets. But it's also a way to develop your own games much much faster. | * The Unity asset store is another way for developers, artists and musicians to make money by creating game tools/assets. But it's also a way to develop your own games much much faster. | ||
===Unity Editor for Linux=== | |||
I (Alex) now maintain a Linux desktop running Unity editor for testing purposes and I can recommend it though Mac and Windows builds are still more stable and supported. [[http://forum.unity3d.com/threads/unity-on-linux-release-notes-and-known-issues.350256/#post-2648924 Unity's Linux release notes thread]] always has the latest download links. | |||
== GROUP INFO == | == GROUP INFO == | ||
Line 146: | Line 170: | ||
*OGRE Open Source 3D Engine: [http://www.ogre3d.org/ OGRE] is not a full game engine but it does have Mac, Windows, Linux and iPhone support. It has recently been used to make a big hit called Torchlight. | *OGRE Open Source 3D Engine: [http://www.ogre3d.org/ OGRE] is not a full game engine but it does have Mac, Windows, Linux and iPhone support. It has recently been used to make a big hit called Torchlight. | ||
*SDL: [http://www.libsdl.org/ SDL] is a cross-platform open-source game development library that has been used to make [http://source.bungie.org/get/ Aleph One] based on the Marathon series. | *SDL: [http://www.libsdl.org/ SDL] is a cross-platform open-source game development library that has been used to make [http://source.bungie.org/get/ Aleph One] based on the Marathon series. | ||
*Three.js: [http://threejs.org/ ThreeJS] javascript WebGL/OpenGL wrapper for in-browser | *Three.js: [http://threejs.org/ ThreeJS] javascript WebGL/OpenGL wrapper for in-browser games and experiences, used a lot for current WEBVR experiences. | ||
== Game Development Tools == | == Game Development Tools == | ||
Line 178: | Line 202: | ||
[[Category:InTheSpace]] | [[Category:InTheSpace]] | ||
[[Category:Game]] | |||
Revision as of 23:56, 9 July 2019
Noisebridge | About | Visit | 272 | Manual | Contact | Guilds | Resources | Events | Projects | 5MoF | Meetings | Donate | (Edit) |
Guilds | Meta | Code | Electronics | Fabrication | Games | Sewing | Music | AI | Neuro | Philosophy | Funding | Art | Security | Ham | Brew | (Edit) |
Games Guild | Gamebridge Wednesdays | Blender | VR Guild | Gaming Archivists | Chess Fridays | Global Game Jam | Game Jams | Text Adventure | Noisebridge Against Humanity | Edit |
NEW WEB SITE
Gamebridge Unityversity's new web site is online with updated versions of our tutorials, resources, and recorded weekly live Twitch streams of our classes (sometimes).
WHEN
Come to Noisebridge Wednesdays to learn to make games, music, and art!
- 7:00-8:00PM Artbridge art making group
- 8:00-11:00PM Gamebridge game development with Unity C#
Participants can join in Noisebridge meetings on Tuesdays @ 8pm and learn how to take part in the greater community!
RELATED CLASSES
- Monday nights is Botbridge robot hacking. Learn to make robot bodies bridging game AIs into reality.
- Sunday mornings is Algorithms study group. Learn computer science techniques for problem solving.
WHERE
- Noisebridge @ 2169 Mission St. San Francisco (Directions)
- To enter, ring the payphone doorbell and you'll be buzzed in.
- Ask us for an access token to be able to enter without buzzing in.
WHAT WE TEACH
- Game development with Unity & C#
- Teamwork with Git version control
- Music & 2D/3D art production for games
- Game design and writing
- VR game design
- Whatever topics participants are interested in learning.
- See #CURRICULUM below.
JOIN OUR DISCORD SERVER and TALK TO ALL OF US
CONTACT OUR MENTORS
Contact our volunteer mentors who lead tutorials every week.
- Alex Peake, Game Developer, Primer Labs, [https://noisebridge.net/wiki/User:Lxpk Alex Peake at empowerthyself @ gmail DOT com
- Mark Willson, Game Developer and Designer
mwillsonid @ gmail DOT com Arity on Discord
- Brennan Hatton
- Bud Leiser, Game Designer, BudLeiser.com, Game Dev Glossary, Game Assets List
- Bernice
- Ryan
THINGS TO BRING
- Laptops, especially ones with decent 3D graphics cards. To run Unity3D you'll need one running Mac or Windows.
- Mouse (trackpads are hard to use for 3D and game dev).
- Unity pre-installed
- iPhones, Androids, VR headsets, AR headsets, Apple TVs & other cool game hardware devices
- Adapters you may need to hook your laptop to the big projector screen to show off your games and development processes to the group.
- (type c to hdmi, mini displayport to hdmi, )
PREPARATION BEFORE CLASS
- Do some Unity Learn tutorials and allocate some time each week to continue doing more.
PRESS COVERAGE
- Gamebridge is the subject of an article written about in the Examiner by David Cox, who teaches game design at CCSF.
GROUP PROJECTS
We are working together on several projects:
HackerspacesApp
The Hackerspaces app is a 3D browser of the hackerspaces on and around Earth.
- Clone our repository at the HackerspacesApp repo on Github
- Help us develop it further
Gamebridge FPS
A collaborative game project in which we explore new tutorials every week.
Hack The Future tutorials
We are working on developing new Unity tutorials for future hackers to do at Hack The Future events.
- Unity Mentoring Event Prep
- Unity Interface by Alex
- Unity Trigger Tutorial by Alex
- Gamebridge/Coin Tutorial by Matt
- Unity Projectile Tutorial by Chris
- Unity Art Tutorial by Jarvis
- Unity Block Placing Script by Trevor
- Unity Mecanim Animation Tutorial by Mark
- add more here.
Simbridge hackerspace simulator
Simbridge is one of our group projects. It is a collaboratively created virtual Noisebridge game. Learn more about how to help simulate Noisebridge and learn Unity, C# and 3D art in the process!
Mixed Reality Project / Hackerspace Creator
w/ Valentin Burov and Mark Willson
Help create a Mixed Reality Project for use with your smartphone and Cardboard or other like devices!
CURRICULUM
You can teach yourself the curriculum taught at Gamebridge by following the Gamebridge Tutorials and Unity Learn tutorials.
- Feel free to add new lesson ideas there and let us know if you have suggestions.
- Deprecated: GameDevelopmentCourseware
THE UNITY GAME ENGINE
The Unity game engine is industry standard and the full-featured personal edition is free. It can compile your games for HTML5 web, Mac, Windows, Linux, iOS, Android, XBox, PlayStation, Nintendo and many others. It is the industry standard for many reasons:
- Support for making 3D and 2D games with ready-to-use 3D 1st person, 3D 3rd person, 2D sidescroller and 2D overhead rogue-like RPG characters as well as rolling balls, cars and aircraft.
- Lots of documentation, tutorials and even online classes from schools to learn Unity.
- The ability to build once and launch on multiple platforms.
- Relatively easy coding framework to learn.
- Also as a designer it cannot be understated the usefulness of being able to play the game at any moment without waiting for a build cycle, and the ability for developers to list important features as Public Var's which unity will automatically look for and generate slider scales that designers can modify without having to touch the code base.
- The largest user base. This is important because at some point you will need to work with others to make great games, and if everyone else is already using Unity they will not likely switch to your engine or preference....unless you pay them.
- The Unity asset store is another way for developers, artists and musicians to make money by creating game tools/assets. But it's also a way to develop your own games much much faster.
Unity Editor for Linux
I (Alex) now maintain a Linux desktop running Unity editor for testing purposes and I can recommend it though Mac and Windows builds are still more stable and supported. [Unity's Linux release notes thread] always has the latest download links.
GROUP INFO
HISTORY
We had our first meetup November 2012 November 4th and it was a lot of fun. We made a game about evil companion cubes that want to give you a hug for very explosive definitions of hug. We were on hiatus for a while while Alex was away but we're back in action.
GAME DEVELOPMENT RESOURCES
You can download an abundance of free resources such as code, art, tools and audio to make your game awesome.
Game Engines
Game engines make it pretty easy to develop games by giving you lots of development tools for world building and scripting.
We're interested in other kinds of game development too, including non-computer game designs like dice-based RPGs, board games and card games.
Unity
Unity is an awesome game development engine based on Mono that compiles for Mac, Windows, iPhone, Web and Wii with support coming soon for PS3 and XBox. Unity has just been made free for indy developers. Unity is an extremely easy to learn game development environment with a massively helpful developer community.
We are primarily teaching and collaborating with Unity in Game Club because it is incredibly awesome and easy to learn.
Unity On Ubuntu
- Unity3D on Wine works with only a couple small bugs so you can create Unity games on Ubuntu too!
- Install WINE for Ubuntu
Unity Tutorials
START HERE: Unity Tutorials are free to download and can be completed in a day or two! Do these before coming or do them with us to get help and support.
- C# is the language you should learn to do Unity programming.
- Javascript (Actually a variant called Unityscript) is also supported but no longer recommended.
- Before beginning the Unity tutorials it is useful (but not required) to understand basic javascript programming.
- Unityscript Beginning Scripting Tutorial (Free with an email)
- Unity Gameplay Creation Tutorials
- Professional Unity Tutorials
- Unity-Tutorials.com has $15 tutorials on topics like particles, gizmos, character rigging, animation and Cheetah 3D.
Other Game Engines
There are other game engines.
- Unreal Development Kit is also available for free now. We'll no doubt be playing with that as well. Unreal is some seriously advanced game dev technology.
- Objective C: Some people are making iPhone games directly in Cocoa.
- Blender Game Engine: Blender Game Engine is an open-source game engine integrated with the Blender 3D studio software. It has come a long way in recent versions and some of the games people have made with it are amazing.
- OGRE Open Source 3D Engine: OGRE is not a full game engine but it does have Mac, Windows, Linux and iPhone support. It has recently been used to make a big hit called Torchlight.
- SDL: SDL is a cross-platform open-source game development library that has been used to make Aleph One based on the Marathon series.
- Three.js: ThreeJS javascript WebGL/OpenGL wrapper for in-browser games and experiences, used a lot for current WEBVR experiences.
Game Development Tools
Game development involves lots of tools for modeling, sculpting, texturing, rigging and animating game environments.
Yobi3D
Yobi3D is a 3D model search engine. You can search with simple keywords and see the results in 3D.
SketchUp
SketchUp is a surprisingly powerful and incredibly easy to use 3D modeling application for making basic 3D geometry to use in your game development.
Google 3D Warehouse
Google 3D Warehouse is a searchable library of free 3D models in SketchUp format that you can download freely and use in your games. You can also upload your own creations to 3D Warehouse.
FreeSound Project
FreeSound Project is a searchable library of free sound files that you can use in your games. You can also upload your sounds to FreeSound for others to use.
All CG Textures
All CG Textures has loads of quality free textures.
Maya
Maya is the #1 3D content creation tool for games.
We're looking for people with Maya experience who can teach how to use Maya. Especially interested in learning about character rigging and animation.
Blender
Blender is an open-source 3D studio that can do mostly the same things as Maya for free. We're looking for people who want to teach Blender skills.
3D Character Rigs
Creative Crash has many free 3D character rigs in Maya format.