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Welcome to Gamebridge Unityversity. If it's your first night, you ''will'' develop a game.
{{game}}
[[image:gamebridge.png|right|thumb|300px|The Gamebridge Unityversity Crest proudly displays the four Ponies Pissant amid the cursors, buttons, d-pad and in the center is the Gamebridge Unityversity symbol]]
*'''WHEN:''' We meet up on Wednesday nights around 8:00 and do game development at Noisebridge at 2169 Mission St..


*'''NEWBS RTFM''': If it's your first night, you can make a game if you want. We'll help you get started. There's great tutorials to start with that will have you playing your own game in no time.
{{headerbox}}<div style="font-size:150%;">'''Gamebridge''' is a weekly game dev meetup day with multiple beginner-friendly classes covering [[Unity]] and [[Blender]].</div>
*'''1337 DEVS HACK''': Bring your game projects and collaborate!
* '''WHEN:''' Thursdays 6:00-8:00PM


*'''Gamebridge''': All kinds of game development are welcome at Gamebridge including different platforms, "non-technical" game artists, writers, programming styles and technologies.
RELATED GROUPS / MEETUPS
*'''Unityversity''':  The Unityversity department focuses on [http://www.unity3d.com Unity Engine] collaboration and learning. Unity is free to make games with and absurdly easy to learn in a group environment like Unityversity where you can ask questions of your fellow developers.


==Planned Departments==
** [[Songbridge]]: 4:00-5:00 learn about making music and audio CURRENTLY NEEDS INSTRUCTOR
New departments of Gamebridge can be established.  
** [[Artbridge]]: learn about making 2D art and animation
*'''Unrealiversity''': We first need developers interested in teaching Unreal.
** [[Blender Class]]: 6:00-7:00pm learn about making 3D art and animation CURRENTLY NEEDS INSTRUCTOR
** [[AI]] 7:00-9:00pm
** [[Gamebridge]] 6:00-8:00pm Game Development with [[Unity]], [[Unreal]], [[Godot]], and more
* '''WHERE:''' Noisebridge @ 272 Capp St. San Francisco ([[Getting here|Directions]] & [[Getting in]])
* '''WHO:''' For anyone who wants to learn programming, game design, art, music, and how to teach game dev. All skill levels and kinds of game devs are welcome.
* '''MENTORS:''' [[User:Lxpk|Alex]], [[User:mwillson|Mark]], [[User:Berni|Bernice]], [[User:Pyconaut|Ryan]]
* '''DISCORD SERVER:''' [https://discord.gg/9UWnwtu Gamebridge Discord]
* '''GAMEBRIDGE WEB SITE:''' [https://gamebridgeu.wordpress.com/ Gamebridge Unityversity's web site] is online with updated versions of our tutorials, resources, and recorded weekly live Twitch streams of our classes (sometimes).
* '''MEETUP PAGE:''' [https://www.meetup.com/noisebridge/events/pbfvpsyccqblb/ Gamebridge Meetup]
{{boxend}}
[[File:GamebridgeSignPage2021.png|400px|right]]


==Things To Bring==
[[File:GamebridgeGathering.jpg|300px|right]]
*Laptops, especially ones with decent 3D graphics cards. To run [http://www.unity3d.com Unity3D] you'll need one running Mac or Windows.
*Pre-install [http://www.unity3d.com Unity] and some of the Unity tutorials if you can so you can get started right away with Unityversity.
*iPhones, Androids & other cool game hadrware devices for building games on
*Connectors to hook your laptop to the big projector screen to show off your games and development processes to the group


== Inspiration ==
Come to Noisebridge Wednesdays & Saturdays to learn to make games, music, and art! We do game development with Unity C# and other engines
Game development is a lot of fun. Game development is an awesome way to learn computer programming. And games can inspire players to learn all kinds of things about the world.


A lot of us are into game development and a lot of us would like to learn how, so it makes sense to get together and share our interests and experience.
=== GETTING IN ===
* To enter, push the button doorbell and you'll be buzzed in.
* Ask us for an access token to be able to enter without buzzing in.


== The Open Primer Project ==
=== WHAT WE TEACH ===
Some of us are working on an open-source game called [http://www.openprimer.org Primer] which uses gameplay to weave learning all kinds of useful things into an epic adventure through the history of the cosmos and the future of civilization.
* Game development with Unity & C# as well as Unreal and other engines
* Teamwork with Git version control
* [[Songbridge|Music]] & [[Artbridge|2D/3D art]] production for games
* Game design and writing
* VR game design
* Whatever topics participants are interested in learning.
* See [[#CURRICULUM]] below.


== Contact ==
=== RELATED CLASSES ===
If you want to know more about Game Development Club, just come by some time or contact Alex Peake at openprimer [atsymbol] gmail.com.
* Also Wednesday nights is [[MachineLearning]] class.


== Meetup Log / Class Curriculum Courseware ==
=== CONTACT OUR MENTORS ===
[[GameDevelopmentCourseware]]
Contact our volunteer mentors who lead tutorials every week.
* [[User:Lxpk|Alex Peake]], Game Developer, empowerthyself @ gmail DOT com
* Mark Willson, Game Developer and Designer, mwillsonid @ gmail DOT com, Arity on Discord
* [[User:Berni|Bernice]]
* [[User:Pyconaut|Ryan]]


== Meetup History ==
=== THINGS TO BRING ===
We had our first meetup November 4th and it was a lot of fun. We made a game about evil companion cubes that want to give you a hug for very explosive definitions of hug.
 
* Laptops, especially ones with decent 3D graphics cards. To run [http://www.unity3d.com Unity3D] you'll need one running Mac or Windows.
* Mouse (trackpads are hard to use for 3D and game dev).
* [http://www.unity3d.com Unity] pre-installed
* iPhones, Androids, VR headsets, AR headsets, Apple TVs & other cool game hardware devices
* Adapters you may need to hook your laptop to the big projector screen to show off your games and development processes to the group.
*    (type c to hdmi, mini displayport to hdmi, )
 
=== PREPARATION BEFORE CLASS ===
 
* Do some [http://www.unity3d.com/learn Unity Learn tutorials] and allocate some time each week to continue doing more.
 
== PRESS COVERAGE ==
* Gamebridge is the subject of [http://www.examiner.com/article/a-place-to-learn-unity-game-engine-san-francisco an article written about in the Examiner by David Cox], who teaches game design at CCSF.
 
== GROUP PROJECTS ==
We are working together on several projects:
 
=== HackerspacesApp ===
The Hackerspaces app is a 3D browser of the hackerspaces on and around Earth.
* Clone our repository at the [https://github.com/Gamebridge/HackerspacesApp HackerspacesApp repo on Github]
* Help us develop it further
 
=== Gamebridge FPS ===
A collaborative game project in which we explore new tutorials every week.
 
=== Hack The Future tutorials ===
We are working on developing new Unity tutorials for future hackers to do at [http://www.hackthefuture.org Hack The Future] events.
* [[Unity Mentoring Event Prep]]
* [[Unity Interface]] by Alex
* [[Unity Trigger Tutorial]] by Alex
* [[Gamebridge/Coin Tutorial]] by Matt
* [[Unity Projectile Tutorial]] by Chris
* [[Unity Art Tutorial]] by Jarvis
* [[Unity Block Placing Script]] by Trevor
* [[Unity Mecanim Animation Tutorial]] by Mark
* add more here.
 
=== Simbridge hackerspace simulator ===
 
[[Simbridge]] is one of our group projects. It is a collaboratively created virtual Noisebridge game. Learn more about how to help simulate Noisebridge and learn Unity, C# and 3D art in the process!
 
=== Mixed Reality Project / Hackerspace Creator ===
 
w/ Valentin Burov and Mark Willson
 
Help create a [[Mixed Reality Project]] for use with your smartphone and Cardboard or other like devices!
 
 
==CURRICULUM==
 
You can teach yourself the curriculum taught at Gamebridge by following the Gamebridge Tutorials and Unity Learn tutorials.
* Feel free to add new lesson ideas there and let us know if you have suggestions.
 
=== THE UNITY GAME ENGINE ===
 
The Unity game engine is industry standard and the full-featured personal edition is free. It can compile your games for HTML5 web, Mac, Windows, Linux, iOS, Android, XBox, PlayStation, Nintendo and many others. It is the industry standard for many reasons:
 
* Support for making 3D and 2D games with ready-to-use 3D 1st person, 3D 3rd person, 2D sidescroller and 2D overhead rogue-like RPG characters as well as rolling balls, cars and aircraft.
* Lots of documentation, tutorials and even online classes from schools to learn Unity.
* The ability to build once and launch on multiple platforms.
* Relatively easy coding framework to learn.
* Also as a designer it cannot be understated the usefulness of being able to play the game at any moment without waiting for a build cycle, and the ability for developers to list important features as Public Var's which unity will automatically look for and generate slider scales that designers can modify without having to touch the code base.
* The largest user base. This is important because at some point you will need to work with others to make great games, and if everyone else is already using Unity they will not likely switch to your engine or preference....unless you pay them.
* The Unity asset store is another way for developers, artists and musicians to make money by creating game tools/assets. But it's also a way to develop your own games much much faster.
 
===Unity Editor for Linux===
I (Alex) now maintain a Linux desktop running Unity editor for testing purposes and I can recommend it though Mac and Windows builds are still more stable and supported. [[http://forum.unity3d.com/threads/unity-on-linux-release-notes-and-known-issues.350256/#post-2648924 Unity's Linux release notes thread]] always has the latest download links.
 
== GROUP INFO ==
 
===HISTORY===
 
We had our first meetup November 2012 November 4th and it was a lot of fun. We made a game about evil companion cubes that want to give you a hug for very explosive definitions of hug. We were on hiatus for a while while Alex was away but we're back in action.
 
= GAME DEVELOPMENT RESOURCES =
 
You can download an abundance of free resources such as code, art, tools and audio to make your game awesome.


= Game Development Resources =
== Game Engines ==
== Game Engines ==
Game engines make it pretty easy to develop games by giving you lots of development tools for world building and scripting.
Game engines make it pretty easy to develop games by giving you lots of development tools for world building and scripting.
Line 46: Line 136:


We are primarily teaching and collaborating with Unity in Game Club because it is incredibly awesome and easy to learn.
We are primarily teaching and collaborating with Unity in Game Club because it is incredibly awesome and easy to learn.
===Unity On Ubuntu===
*[http://appdb.winehq.org/objectManager.php?sClass=version&iId=23757 Unity3D on Wine] works with only a couple small bugs so you can create Unity games on Ubuntu too!
*[http://www.winehq.org/download Install WINE] for Ubuntu


=== Unity Tutorials ===
=== Unity Tutorials ===
'''START HERE:''' [http://unity3d.com/support/resources/tutorials/ Unity Tutorials] are free to download and can be completed in a day or two! Do these before coming or do them with us to get help and support.
'''START HERE:''' [http://unity3d.com/learn Unity Tutorials] are free to download and can be completed in a day or two! Do these before coming or do them with us to get help and support.


*Javascript
*C# is the language you should learn to do Unity programming.
*Javascript (Actually a variant called Unityscript) is also supported but no longer recommended.
**Before beginning the Unity tutorials it is useful (but not required) to understand basic javascript programming.
**Before beginning the Unity tutorials it is useful (but not required) to understand basic javascript programming.
**[http://www.unity-tutorials.com/free-tutorial-download.php Unityscript Beginning Scripting Tutorial (Free with an email)]
**[http://www.unity-tutorials.com/free-tutorial-download.php Unityscript Beginning Scripting Tutorial (Free with an email)]
*Unity Gameplay Creation Tutorials
*Unity Gameplay Creation Tutorials
**[http://unity3d.com/support/resources/tutorials/2d-gameplay-tutorial.html Unity 2D Platformer Tutorial]
**[http://unity3d.com/support/resources/tutorials/2d-gameplay-tutorial.html Unity 2D Platformer Tutorial]
*Professional Unity Tutorials
**[http://www.unity-tutorials.com/ Unity-Tutorials.com] has $15 tutorials on topics like particles, gizmos, character rigging, animation and Cheetah 3D.


== Other Game Engines ==
== Other Game Engines ==
There are other game engines.


=== Unreal ===
*[http://www.udk.com/ Unreal Development Kit] is also available for free now. We'll no doubt be playing with that as well. Unreal is some seriously advanced game dev technology.
[http://www.udk.com/ Unreal Development Kit] is also available for free now. We'll no doubt be playing with that as well. Unreal is some seriously advanced game dev technology. It's too heavy to run on an iPhone, but it is a good way to make high-end PC and console games.
*Objective C: Some people are making iPhone games directly in Cocoa.
 
*Blender Game Engine: [http://en.wikipedia.org/wiki/Game_Blender Blender Game Engine] is an open-source game engine integrated with the [http://www.blender.org Blender] 3D studio software. It has come a long way in recent versions and some of the games people have made with it are amazing.
=== Objective C ===
*OGRE Open Source 3D Engine: [http://www.ogre3d.org/ OGRE] is not a full game engine but it does have Mac, Windows, Linux and iPhone support. It has recently been used to make a big hit called Torchlight.
Some people are making iPhone games directly in Cocoa.
*SDL: [http://www.libsdl.org/ SDL] is a cross-platform open-source game development library that has been used to make [http://source.bungie.org/get/ Aleph One] based on the Marathon series.
 
*Three.js: [http://threejs.org/ ThreeJS] javascript WebGL/OpenGL wrapper for in-browser games and experiences, used a lot for current WEBVR experiences.
=== Blender Game Engine ===
[http://en.wikipedia.org/wiki/Game_Blender Blender Game Engine] is an open-source game engine integrated with the [http://www.blender.org Blender] 3D studio software. It has come a long way in recent versions and some of the games people have made with it are amazing.
 
=== OGRE Open Source 3D Engine ===
[http://www.ogre3d.org/ OGRE] is not a full game engine but it does have Mac, Windows, Linux and iPhone support. It has recently been used to make a big hit called Torchlight.
 
=== SDL ===
[http://www.libsdl.org/ SDL] is a cross-platform open-source game development library that has been used to make [http://source.bungie.org/get/ Aleph One] based on the Marathon series.


== Game Development Tools ==
== Game Development Tools ==
Game development involves lots of tools for modeling, sculpting, texturing, rigging and animating game environments.
Game development involves lots of tools for modeling, sculpting, texturing, rigging and animating game environments.


=== Maya ===
=== Yobi3D ===
[http://usa.autodesk.com/adsk/servlet/pc/index?id=13578047&siteID=123112 Maya] is the #1 3D content creation tool for games.
[http://www.yobi3d.com/ Yobi3D] is a 3D model search engine. You can search with simple keywords and see the results in 3D.  
 
We're looking for people with Maya experience who can teach how to use Maya. Especially interested in learning about character rigging and animation.
 
=== Blender ===
[http://www.blender.org/ Blender] is an open-source 3D studio that can do mostly the same things as Maya for free. We're looking for people who want to teach Blender skills.


=== SketchUp ===
=== SketchUp ===
Line 95: Line 180:
=== All CG Textures ===
=== All CG Textures ===
[http://www.allcgtextures.com/main.php All CG Textures] has loads of quality free textures.
[http://www.allcgtextures.com/main.php All CG Textures] has loads of quality free textures.
=== Maya ===
[http://usa.autodesk.com/adsk/servlet/pc/index?id=13578047&siteID=123112 Maya] is the #1 3D content creation tool for games.
We're looking for people with Maya experience who can teach how to use Maya. Especially interested in learning about character rigging and animation.
=== Blender ===
[http://www.blender.org/ Blender] is an open-source 3D studio that can do mostly the same things as Maya for free. We're looking for people who want to teach Blender skills.


=== 3D Character Rigs ===
=== 3D Character Rigs ===
[http://hznaqnzxuoouxznqanzh.creativecrash.com/maya/downloads/character-rigs/c/ Creative Crash] has many free 3D character rigs in Maya format.
[http://hznaqnzxuoouxznqanzh.creativecrash.com/maya/downloads/character-rigs/c/ Creative Crash] has many free 3D character rigs in Maya format.
= History =
Gamebridge is one of the longest running Unity game dev meetups in the Bay Area, having started in 2010. [[File:GamebridgeGathering.jpg|300px|right]]
* We've had 2 bootcamp groups create games.
* We've had students new to gamedev get paid jobs in the game industry.
* We've won some Editor's Choice awards at Maker Faire for showing projects like [[Simbridge]].
* Our first meeting notes and tutorial: [[GameDevelopmentCourseware]]
=== Past Mentors ===
* Michael Vaganov, co-teacher of the Hacker Dojo and Santa Clara Library classes with Alex
* Brennan Hatton
* Bud Leiser, Game Designer, [http://www.budleiser.com BudLeiser.com], [http://www.budleiser.com/game-dev-dictionary/ Game Dev Glossary], [http://www.budleiser.com/game-assets/ Game Assets List]
[[Category:InTheSpace]]
[[Category:Game]]

Latest revision as of 09:44, 28 October 2023

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Gamebridge is a weekly game dev meetup day with multiple beginner-friendly classes covering Unity and Blender.
  • WHEN: Thursdays 6:00-8:00PM

RELATED GROUPS / MEETUPS

GamebridgeSignPage2021.png
GamebridgeGathering.jpg

Come to Noisebridge Wednesdays & Saturdays to learn to make games, music, and art! We do game development with Unity C# and other engines

GETTING IN[edit]

  • To enter, push the button doorbell and you'll be buzzed in.
  • Ask us for an access token to be able to enter without buzzing in.

WHAT WE TEACH[edit]

  • Game development with Unity & C# as well as Unreal and other engines
  • Teamwork with Git version control
  • Music & 2D/3D art production for games
  • Game design and writing
  • VR game design
  • Whatever topics participants are interested in learning.
  • See #CURRICULUM below.

RELATED CLASSES[edit]

CONTACT OUR MENTORS[edit]

Contact our volunteer mentors who lead tutorials every week.

  • Alex Peake, Game Developer, empowerthyself @ gmail DOT com
  • Mark Willson, Game Developer and Designer, mwillsonid @ gmail DOT com, Arity on Discord
  • Bernice
  • Ryan

THINGS TO BRING[edit]

  • Laptops, especially ones with decent 3D graphics cards. To run Unity3D you'll need one running Mac or Windows.
  • Mouse (trackpads are hard to use for 3D and game dev).
  • Unity pre-installed
  • iPhones, Androids, VR headsets, AR headsets, Apple TVs & other cool game hardware devices
  • Adapters you may need to hook your laptop to the big projector screen to show off your games and development processes to the group.
  • (type c to hdmi, mini displayport to hdmi, )

PREPARATION BEFORE CLASS[edit]

PRESS COVERAGE[edit]

GROUP PROJECTS[edit]

We are working together on several projects:

HackerspacesApp[edit]

The Hackerspaces app is a 3D browser of the hackerspaces on and around Earth.

Gamebridge FPS[edit]

A collaborative game project in which we explore new tutorials every week.

Hack The Future tutorials[edit]

We are working on developing new Unity tutorials for future hackers to do at Hack The Future events.

Simbridge hackerspace simulator[edit]

Simbridge is one of our group projects. It is a collaboratively created virtual Noisebridge game. Learn more about how to help simulate Noisebridge and learn Unity, C# and 3D art in the process!

Mixed Reality Project / Hackerspace Creator[edit]

w/ Valentin Burov and Mark Willson

Help create a Mixed Reality Project for use with your smartphone and Cardboard or other like devices!


CURRICULUM[edit]

You can teach yourself the curriculum taught at Gamebridge by following the Gamebridge Tutorials and Unity Learn tutorials.

  • Feel free to add new lesson ideas there and let us know if you have suggestions.

THE UNITY GAME ENGINE[edit]

The Unity game engine is industry standard and the full-featured personal edition is free. It can compile your games for HTML5 web, Mac, Windows, Linux, iOS, Android, XBox, PlayStation, Nintendo and many others. It is the industry standard for many reasons:

  • Support for making 3D and 2D games with ready-to-use 3D 1st person, 3D 3rd person, 2D sidescroller and 2D overhead rogue-like RPG characters as well as rolling balls, cars and aircraft.
  • Lots of documentation, tutorials and even online classes from schools to learn Unity.
  • The ability to build once and launch on multiple platforms.
  • Relatively easy coding framework to learn.
  • Also as a designer it cannot be understated the usefulness of being able to play the game at any moment without waiting for a build cycle, and the ability for developers to list important features as Public Var's which unity will automatically look for and generate slider scales that designers can modify without having to touch the code base.
  • The largest user base. This is important because at some point you will need to work with others to make great games, and if everyone else is already using Unity they will not likely switch to your engine or preference....unless you pay them.
  • The Unity asset store is another way for developers, artists and musicians to make money by creating game tools/assets. But it's also a way to develop your own games much much faster.

Unity Editor for Linux[edit]

I (Alex) now maintain a Linux desktop running Unity editor for testing purposes and I can recommend it though Mac and Windows builds are still more stable and supported. [Unity's Linux release notes thread] always has the latest download links.

GROUP INFO[edit]

HISTORY[edit]

We had our first meetup November 2012 November 4th and it was a lot of fun. We made a game about evil companion cubes that want to give you a hug for very explosive definitions of hug. We were on hiatus for a while while Alex was away but we're back in action.

GAME DEVELOPMENT RESOURCES[edit]

You can download an abundance of free resources such as code, art, tools and audio to make your game awesome.

Game Engines[edit]

Game engines make it pretty easy to develop games by giving you lots of development tools for world building and scripting.

We're interested in other kinds of game development too, including non-computer game designs like dice-based RPGs, board games and card games.

Unity[edit]

Unity is an awesome game development engine based on Mono that compiles for Mac, Windows, iPhone, Web and Wii with support coming soon for PS3 and XBox. Unity has just been made free for indy developers. Unity is an extremely easy to learn game development environment with a massively helpful developer community.

We are primarily teaching and collaborating with Unity in Game Club because it is incredibly awesome and easy to learn.

Unity On Ubuntu[edit]

Unity Tutorials[edit]

START HERE: Unity Tutorials are free to download and can be completed in a day or two! Do these before coming or do them with us to get help and support.

  • C# is the language you should learn to do Unity programming.
  • Javascript (Actually a variant called Unityscript) is also supported but no longer recommended.
  • Unity Gameplay Creation Tutorials
  • Professional Unity Tutorials
    • Unity-Tutorials.com has $15 tutorials on topics like particles, gizmos, character rigging, animation and Cheetah 3D.

Other Game Engines[edit]

There are other game engines.

  • Unreal Development Kit is also available for free now. We'll no doubt be playing with that as well. Unreal is some seriously advanced game dev technology.
  • Objective C: Some people are making iPhone games directly in Cocoa.
  • Blender Game Engine: Blender Game Engine is an open-source game engine integrated with the Blender 3D studio software. It has come a long way in recent versions and some of the games people have made with it are amazing.
  • OGRE Open Source 3D Engine: OGRE is not a full game engine but it does have Mac, Windows, Linux and iPhone support. It has recently been used to make a big hit called Torchlight.
  • SDL: SDL is a cross-platform open-source game development library that has been used to make Aleph One based on the Marathon series.
  • Three.js: ThreeJS javascript WebGL/OpenGL wrapper for in-browser games and experiences, used a lot for current WEBVR experiences.

Game Development Tools[edit]

Game development involves lots of tools for modeling, sculpting, texturing, rigging and animating game environments.

Yobi3D[edit]

Yobi3D is a 3D model search engine. You can search with simple keywords and see the results in 3D.

SketchUp[edit]

SketchUp is a surprisingly powerful and incredibly easy to use 3D modeling application for making basic 3D geometry to use in your game development.

Google 3D Warehouse[edit]

Google 3D Warehouse is a searchable library of free 3D models in SketchUp format that you can download freely and use in your games. You can also upload your own creations to 3D Warehouse.

FreeSound Project[edit]

FreeSound Project is a searchable library of free sound files that you can use in your games. You can also upload your sounds to FreeSound for others to use.

All CG Textures[edit]

All CG Textures has loads of quality free textures.

Maya[edit]

Maya is the #1 3D content creation tool for games.

We're looking for people with Maya experience who can teach how to use Maya. Especially interested in learning about character rigging and animation.

Blender[edit]

Blender is an open-source 3D studio that can do mostly the same things as Maya for free. We're looking for people who want to teach Blender skills.

3D Character Rigs[edit]

Creative Crash has many free 3D character rigs in Maya format.

History[edit]

Gamebridge is one of the longest running Unity game dev meetups in the Bay Area, having started in 2010.

GamebridgeGathering.jpg
  • We've had 2 bootcamp groups create games.
  • We've had students new to gamedev get paid jobs in the game industry.
  • We've won some Editor's Choice awards at Maker Faire for showing projects like Simbridge.
  • Our first meeting notes and tutorial: GameDevelopmentCourseware

Past Mentors[edit]