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== WHAT WE DO HERE == Our meetups tend to be informal and unorganized. We like to, in no particular order, * Teach new folks how to use the Godot game engine to create their first game (3D or 2D) * Demo our games - both past jam games and games currently in development * Playtest other people's games and give feedback * Answer "how do I do X" questions and workshop solutions to gamedev problems === THE GODOT GAME ENGINE === The [https://godotengine.org/ Godot game engine] is a free, all-in-one, cross platform engine that makes it easy for you to create 2D and 3D games. It can [https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html export your games] for HTML5 web, Mac, Windows, Linux, iOS, and Android. * Free and Open Source under the MIT license. You can fix your least favorite bugs by [https://docs.godotengine.org/en/stable/contributing/ways_to_contribute.html contributing!] Free as in free beer. * Lightweight engine executable (under 150 MB). Small games export to under 100 MB. Installation and bootup is very quick. * Godot is a relatively new engine with a fast-growing userbase. This is the first year they [https://godotengine.org/article/gdc-2023-godot-games/ showed up to GDC!] * Lots of [https://docs.godotengine.org/en/stable/index.html documentation], [https://docs.godotengine.org/en/stable/community/tutorials.html tutorials] and courses available for free * Console porting to XBox, Playstation, and Nintendo via third party companies such as [https://w4games.com/ W4 games], [https://lonewolftechnology.com/ Lone Wolf] and [https://pineapple.works/ Pineapple Works] * A wide variety of free and open-source plugins available via the [https://godotengine.org/asset-library/asset Godot Asset Library] * Many languages supported including [https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_basics.html GDScript] (Godot's pythonic scripting language), [https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/c_sharp_basics.html C#], [https://docs.godotengine.org/en/stable/tutorials/scripting/gdextension/what_is_gdextension.html C++ libraries] or [https://docs.godotengine.org/en/stable/contributing/development/core_and_modules/custom_modules_in_cpp.html#doc-custom-modules-in-cpp engine modules], and [https://godot-rust.github.io/ Rust] * Like Unity public variables, allows Nodes to [https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_exports.html export variables to the editor], allowing artists to interactively change game features in the Godot editor UI without writing code. * [https://docs.godotengine.org/en/stable/getting_started/step_by_step/signals.html A powerful signal system] for decoupling and interconnecting Nodes * The Godot editor is written in Godot, and you can easily write [https://docs.godotengine.org/en/stable/tutorials/plugins/editor/making_plugins.html editor plugins].
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