JavaScript/Notes/: Difference between revisions

From Noisebridge
Jump to navigation Jump to search
No edit summary
(92 intermediate revisions by 6 users not shown)
Line 1: Line 1:
== [https://noisebridge.net/wiki/JavaScript/Notes/Array Array Methods added to EcmaScript 5]==
You down with OOP? - Yeah you know me!
== [https://noisebridge.net/wiki/JavaScript/Notes/Scope Scope Chain and Identifier Resolution]==
== [https://noisebridge.net/wiki/JavaScript/Notes/EventNotificationSystem  EventNotificationSystem]==
== Introduction ==
== [https://noisebridge.net/wiki/JavaScript/Notes/Factory  Factory]==
'''Overview:''' JavaScript Language Fundamentals and design patterns for web programming. See [[JavaScript]].


'''Teacher:''' [[User:Garrett|Garrett Smith]]  


<!-- The truth:
'''Resources'''
[[Web Development Resources]]


-->
 
'''Reference Conventions''':
Each section points to specific sections of the pertinent specification for any given subject matter, and for ECMAScript, with a linked section marker. For example ECMAScript defines the standard for JavaScript ([http://ecma-international.org/ecma-262/5.1/#sec-1 &sect; 1]).
 
All references used in this class are linked from the [[Web Development Resources]] page.
 
== [[JavaScript/Notes/Debugging|Debugging]] ==
Browsers provide debuggers that can be launched from a breakpoint, the application's menu, keyboard shortcut, or the debugger keyword in the script.
 
 
== [[JavaScript/Notes/ParameterObject|Parameter Object]] ==
Passing around lists of parameters? Typechecking arguments? Stop doing that. Here's how to make your code clearer and less error-prone.
 
 
== [[JavaScript/Notes/TypeConversion|Type Conversion]] ==
There are five primitive types in JavaScript: Null, Undefined, Boolean, String, Number. Various operations in JavaScript require conversion to and from primitive values.
 
 
== [[JavaScript/Notes/ClassnameSwap|ClassName Swap]] ==
Event Delegation and the Cascade.
 
 
== [[JavaScript/Notes/Function|Functions]] ==
Functions are callable objects with an internal <nowiki>[[Scope]]</nowiki> property. Learn how to call functions and pass functions to other functions, where they can be later called.
 
 
== [[JavaScript/Notes/Array|Array Methods added to EcmaScript 5]]==
Sort, map, filter, and more.
 
'''Prerequisite:''' [[JavaScript/Notes/Function|Functions]].
 
 
== [[JavaScript/Notes/Prototype|Prototype]] ==
The prototype chain is used by the engine for reading property resolution.
 
User-defined functions can be used to construct new objects. Objects have, on their prototype chain, the constructor's prototype.
 
'''Prerequisite:''' [[JavaScript/Notes/Function|Functions]].
 
== [[JavaScript/Notes/Scope|Scope Chain and Identifier Resolution]]==
This class covers closures.
 
'''Prerequisite:''' [[JavaScript/Notes/Function|Functions]].
 
 
== [[JavaScript/Notes/CustomEvents|Custom Events]] ==
Fire custom events from your own user-defined objects.
 
'''Prerequisite:''' [[JavaScript/Notes/Function|Functions]].
 
'''Prerequisite:''' [[JavaScript/Notes/Scope|Scope Chain and Identifier Resolution]].
 
 
== [[JavaScript/Notes/Singleton|Singleton]] ==
Singleton with information hiding in function scope.
 
'''Prerequisite:''' [[JavaScript/Notes/Function|Functions]].
 
'''Prerequisite:''' [[JavaScript/Notes/Scope|Scope Chain and Identifier Resolution]].
 
 
== [[JavaScript/Notes/IBD|Interface-Based Design]] ==
 
'''Prerequisite:''' [[JavaScript/Notes/CustomEvents|Custom Events]].
 
Two Event Registry interface objects that share a similar signature, each with a different implementation detail suited for a specific task.  The Devil's in the details -- encapsulate them!
 
 
=== [[JavaScript/Notes/EventNotificationSystem|Event Notification System]]===
An abstract system for event notification.
 
'''Prerequisite:''' [[JavaScript/Notes/Function|Functions]].
 
'''Prerequisite:''' [[JavaScript/Notes/Scope|Scope Chain and Identifier Resolution]].
 
 
=== [[JavaScript/Notes/DomEvents|DOM Events Adapter]]===
An system for DOM event notification, designed to handle delegation and specific event models.
 
'''Prerequisite:''' [[JavaScript/Notes/Function|Functions]].
 
'''Prerequisite:''' [[JavaScript/Notes/Scope|Scope Chain and Identifier Resolution]].
 
== [[JavaScript/Notes/Factory|Factory]] ==
The Factory pattern, the Decorator pattern, newApply, and the holy grail: Abstract Factory.
 
'''Prerequisite:''' [[JavaScript/Notes/Function|Functions]].
 
'''Prerequisite:''' [[JavaScript/Notes/ParameterObject|Parameter Object]].
 
'''Prerequisite:''' [[JavaScript/Notes/Scope|Scope Chain and Identifier Resolution]].
 
== [[JavaScript/Notes/PrivateProxy|PrivateProxy]] ==
The private proxy exposes a public interface object. This public interface object delegates some of its responsibility to a private instance.
 
'''Prerequisite:''' [[JavaScript/Notes/Factory|Factory]].
 
== [[JavaScript/Notes/Testing|Testing]]==
Unit testing with YUI Test.
 
== [[JavaScript/Notes/Promises|Promises]] ==
ECMAScript 6 Promises.

Revision as of 11:50, 12 August 2014

You down with OOP? - Yeah you know me!

Introduction

Overview: JavaScript Language Fundamentals and design patterns for web programming. See JavaScript.

Teacher: Garrett Smith  

Resources Web Development Resources


Reference Conventions: Each section points to specific sections of the pertinent specification for any given subject matter, and for ECMAScript, with a linked section marker. For example ECMAScript defines the standard for JavaScript (§ 1).

All references used in this class are linked from the Web Development Resources page.

Debugging

Browsers provide debuggers that can be launched from a breakpoint, the application's menu, keyboard shortcut, or the debugger keyword in the script.


Parameter Object

Passing around lists of parameters? Typechecking arguments? Stop doing that. Here's how to make your code clearer and less error-prone.


Type Conversion

There are five primitive types in JavaScript: Null, Undefined, Boolean, String, Number. Various operations in JavaScript require conversion to and from primitive values.


ClassName Swap

Event Delegation and the Cascade.


Functions

Functions are callable objects with an internal [[Scope]] property. Learn how to call functions and pass functions to other functions, where they can be later called.


Array Methods added to EcmaScript 5

Sort, map, filter, and more.

Prerequisite: Functions.


Prototype

The prototype chain is used by the engine for reading property resolution.

User-defined functions can be used to construct new objects. Objects have, on their prototype chain, the constructor's prototype.

Prerequisite: Functions.

Scope Chain and Identifier Resolution

This class covers closures.

Prerequisite: Functions.


Custom Events

Fire custom events from your own user-defined objects.

Prerequisite: Functions.

Prerequisite: Scope Chain and Identifier Resolution.


Singleton

Singleton with information hiding in function scope.

Prerequisite: Functions.

Prerequisite: Scope Chain and Identifier Resolution.


Interface-Based Design

Prerequisite: Custom Events.

Two Event Registry interface objects that share a similar signature, each with a different implementation detail suited for a specific task. The Devil's in the details -- encapsulate them!


Event Notification System

An abstract system for event notification.

Prerequisite: Functions.

Prerequisite: Scope Chain and Identifier Resolution.


DOM Events Adapter

An system for DOM event notification, designed to handle delegation and specific event models.

Prerequisite: Functions.

Prerequisite: Scope Chain and Identifier Resolution.

Factory

The Factory pattern, the Decorator pattern, newApply, and the holy grail: Abstract Factory.

Prerequisite: Functions.

Prerequisite: Parameter Object.

Prerequisite: Scope Chain and Identifier Resolution.

PrivateProxy

The private proxy exposes a public interface object. This public interface object delegates some of its responsibility to a private instance.

Prerequisite: Factory.

Testing

Unit testing with YUI Test.

Promises

ECMAScript 6 Promises.