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The prototype chain is used by JavaScript engines for reading property resolution.
User-defined [[JavaScript/Notes/Function#Functions_Double_as_Constructor|functions]] can be designed for use as constructors to create new objects which then have, on their prototype chain, that constructor function's `prototype`. Review from [[JavaScript/Notes/Function#Functions_Double_as_Constructor|Functions]]:
{{Function Constructor}}
Define constructor functions how assigning `prototype` property to the constructor creates the prototype chain, for shared properties on the constructor function's object instances.
[http://www.w3.org/TR/WebIDL/ WebIDL] defines the prototype chain to describe native inheritance of host object interfaces.
== Prototype Chain ==  
== Prototype Chain ==  


<blockquote>Every object created by a constructor has an implicit reference (called the object’s prototype) to the value of its constructor’s <code>prototype</code> property.  
Every object created by a constructor has an implicit reference (called the object’s prototype) to the value of its constructor’s “prototype” property. Furthermore, a prototype may have a non-null implicit reference to its prototype, and so on; this is called the prototype chain. When a reference is made to a property in an object, that reference is to the property of that name in the first object in the prototype chain that contains a property of that name. In other words, first the object mentioned directly is examined for such a property; if that object contains the named property, that is the property to which the reference refers; if that object does not contain the named property, the prototype for that object is examined next; and so on. ([http://ecma-international.org/ecma-262/5.1/#sec-4.2.1 &sect;4.2.1 Objects]).
</blockquote>
 
 
=== Constructors ===
Functions are used for constructors, to instantiate new objects.
 
<source lang="javascript">
function MyConstructor() {
 
}
 
alert(MyConstructor.prototype); // Look what we get for free!
</source>
 
When any function is used in a new Expression, a new object is created and given a link to the constructor function's `prototype` property (The <code>new</code> Operator [http://ecma-international.org/ecma-262/5.1/#sec-11.2.2 &sect; 11.2.2]).
 
<source lang="javascript">
function MyConstructor() {
 
}
 
var anObj = new MyConstructor; // [[Prototype]] comes from MyConstructor.prototype
</source>
 
<h4>Shared Properties</h4>
Every user-defined '''''function''''' is given a <code>prototype</code> property by the implementation. This property has a <code>constructor</code> property that points back to the constructor function.
 
<source lang="javascript">
function MyConstructor() {
 
}
 
alert(MyConstructor.prototype.constructor);
</source>
 
The constructor's <code>prototype</code> property can be modified, and this allows for shared properties for each new instance created by that constructor.
<source lang="javascript">
function MyConstructor(id) {
  this.id = id;
}
 
MyConstructor.prototype.method = function() {
  return this.id;
};
 
alert(new MyConstructor("h").method());
</source>
 
 
<blockquote>
<h3>Internal Prototype Properties</h3>
 
<p>
All '''''objects''''' have an internal property called <nowiki>[[Prototype]]</nowiki>. The value of this property is either null or an object and is used for implementing inheritance. Named data properties of the <nowiki>[[Prototype]]</nowiki> object are inherited (are visible as properties of the child object) for the purposes of get access, but not for put access. ([http://ecma-international.org/ecma-262/5.1/#sec-8.6.2 &sect; 8.6.2])</p>
</blockquote>
 
<source lang="javascript">
function MyConstructor() {
 
}
 
MyConstructor.prototype = {
    toString : function() {
      return "[object MyConstructor]";
    }
};
 
alert(new MyConstructor().toString())
</source>
As shown in the above example, any function's prototype property can be replaced by any user-defined object.
 
== Subclassing ==
Why Subclass?
<source lang="javascript">
function MyConstructor(name) {
}
 
MyConstructor.prototype = {
    toString : function() {
      return "[object MyConstructor]";
    }
};
 
function MySubclass(name) { }
MySubclass.prototype = new MyConstructor;
</source>
 
<source lang="javascript">
// Base class.
function MyConstructor(name) {
  this.name = name;
}
 
// Prototype.
MyConstructor.prototype = {
    toString : function() {
      return "[object MyConstructor]";
    }
};
 
// Subclass.
function MySubclass(name) {
// Call super constructor.
  MyConstructor.call(this, name);
}
</source>
 
JSBin Example: http://jsbin.com/upuQAtAV/1/edit
 
== Shadowing ==
(whiteboard diagram)
 
== Object.create ==
<source lang="javascript">// Extend prototype.
MySubclass.prototype = Object.create(MyConstructor.prototype);
 
MySubclass.prototype.valueOf = function() {
  return this.name;
};
</source>
 
See also: [https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/create Object.create() | MDN]
A more complex [http://dhtmlkitchen.com/learn/js/enumeration/prototype-chain.html Prototype Chain] inheritance explanation, example, and diagram.
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