LED Strip Pattern Collection

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Note: Some of these may be written specifically for octows2811, neopixel or fastSPI, but it's usually easy to port between them (change the show and set color functions).
 
Note: Some of these may be written specifically for octows2811, neopixel or fastSPI, but it's usually easy to port between them (change the show and set color functions).
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 +
Try the [https://noisebridge.net/wiki/Talk:Light_Patterns_with_LEDs_and_Arduino#Patterns LED talk page] for some great outside links!
  
 
=== Random Twinkle ===
 
=== Random Twinkle ===
Line 54: Line 56:
 
}   
 
}   
  
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</pre>
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=== HSV to RGB ===
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Really useful function returns RGB values from Hue Saturation Brightness! From teldredge's [http://funkboxing.com/wordpress/wp-content/_postfiles/sk_qLEDFX_POST.ino FAST_SPI LED FX EXAMPLES]
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<pre>
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void HSVtoRGB(int hue, int sat, int val,int *colors) {
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  int r, g, b, base;
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// hue: 0-359, sat: 0-255, val (lightness): 0-255
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if (sat == 0) { // Achromatic color (gray).
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colors[0]=val;
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colors[1]=val;
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colors[2]=val;
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} else  {
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base = ((255 - sat) * val)>>8;
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switch(hue/60) {
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case 0:
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colors[0] = val;
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colors[1] = (((val-base)*hue)/60)+base;
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colors[2] = base;
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break;
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case 1:
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colors[0] = (((val-base)*(60-(hue%60)))/60)+base;
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colors[1] = val;
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colors[2] = base;
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break;
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case 2:
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colors[0] = base;
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colors[1] = val;
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colors[2] = (((val-base)*(hue%60))/60)+base;
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break;
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case 3:
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colors[0] = base;
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colors[1] = (((val-base)*(60-(hue%60)))/60)+base;
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colors[2] = val;
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break;
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case 4:
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colors[0] = (((val-base)*(hue%60))/60)+base;
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colors[1] = base;
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colors[2] = val;
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break;
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case 5:
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colors[0] = val;
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colors[1] = base;
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colors[2] = (((val-base)*(60-(hue%60)))/60)+base;
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break;
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}
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}
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}
 
</pre>
 
</pre>

Latest revision as of 20:05, 20 July 2013

Note: Some of these may be written specifically for octows2811, neopixel or fastSPI, but it's usually easy to port between them (change the show and set color functions).

Try the LED talk page for some great outside links!

Contents

[edit] Random Twinkle

// number, twinkle color, background color, delay
// twinkleRand(5,strip.Color(255,255,255),strip.Color(255, 0, 100),90);

// twinkle random number of pixels
void twinkleRand(int num,uint32_t c,uint32_t bg,int wait) {
	// set background
	 stripSet(bg,0);
	 // for each num
	 for (int i=0; i<num; i++) {
	   strip.setPixelColor(random(strip.numPixels()),c);
	 }
	strip.show();
	delay(wait);
}

[edit] Set All Pixels Quickly

// quickly set the entire strip a color
void stripSet(uint32_t c, uint8_t wait) {
  for(uint16_t i=0; i<strip.numPixels(); i++) {
      strip.setPixelColor(i, c);
  }
  // move the show outside the loop
  strip.show();
  delay(wait);
}

[edit] Simple Wave

 // very simple wave: velocity, cycles,delay between frames
 // simpleWave(0.03,5,10);
void simpleWave(float rate,int cycles, int wait) {
   float pos=0.0;
  // cycle through x times
  for(int x=0; x<(strip.numPixels()*cycles); x++)
  {
      pos = pos+rate;
      for(int i=0; i<strip.numPixels(); i++) {
        // sine wave, 3 offset waves make a rainbow!
        float level = sin(i+pos) * 127 + 128;
        // set color level 
        strip.setPixelColor(i,(int)level,0,0);
      }
         strip.show();
         delay(wait);
  }
}  

[edit] HSV to RGB

Really useful function returns RGB values from Hue Saturation Brightness! From teldredge's FAST_SPI LED FX EXAMPLES


void HSVtoRGB(int hue, int sat, int val,int *colors) {
  	int r, g, b, base;

	// hue: 0-359, sat: 0-255, val (lightness): 0-255


	if (sat == 0) { // Achromatic color (gray).
		colors[0]=val;
		colors[1]=val;
		colors[2]=val;
	} else  {
		base = ((255 - sat) * val)>>8;
		switch(hue/60) {
			case 0:
				colors[0] = val;
				colors[1] = (((val-base)*hue)/60)+base;
				colors[2] = base;
				break;
			case 1:
				colors[0] = (((val-base)*(60-(hue%60)))/60)+base;
				colors[1] = val;
				colors[2] = base;
				break;
			case 2:
				colors[0] = base;
				colors[1] = val;
				colors[2] = (((val-base)*(hue%60))/60)+base;
				break;
			case 3:
				colors[0] = base;
				colors[1] = (((val-base)*(60-(hue%60)))/60)+base;
				colors[2] = val;
				break;
			case 4:
				colors[0] = (((val-base)*(hue%60))/60)+base;
				colors[1] = base;
				colors[2] = val;
				break;
			case 5:
				colors[0] = val;
				colors[1] = base;
				colors[2] = (((val-base)*(60-(hue%60)))/60)+base;
				break;
		}
		
	}
}
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