Moving/2169 Mission/Painting

From Noisebridge
Jump to: navigation, search

This is a page for capturing ideas associated with the preparation and painting of 2169 Mission #300.

Contents

General Guidelines

  • We want a pragmatic and quickly-feasible approach taken to painting
  • Our goal is to make the space usable, not finish every little nook and cranny with perfect coverage

Prep Work

All preparation work should follow these general guidelines:

  • Clean the surface to be painted sufficiently well enough for their to be good adhesion of a new surface covering layer.
  • Remove obstructions, or at least minimize their intrusion
    • nails power-hammer driven into cement can't be yanked... but can be snipped off or ground nearly flush with the wall.
  • Mask what we are not painting
    • Mask to the first seam of whatever we cannot fully envelope with plastic and tape
  • Scrape excess paint and debris from the walls
  • Sand the surface until there are smooth edges to any scraped bits.
    • Focus on adhesion for determining when to stop. The wall facing the stairs and sliding glass door fire escape is a great example of great adhesion that has been painted over multiple times.
  • Prime surfaces that will not receive self-priming paint well.
    • Galvanized metals and anything going onto a gloss-finished area are prime (pun intended) examples of what needs to be primed.

Build Meeting 2009-08-14

Lights - Shannon

  • Bringing lights in rear up to level of lights in front, or somewhat higher to put in walls
  • Could possible raise them higher, working with Neil Sunday

Painting

  • Budget: TBD
  • Going to do with volunteer muralists
  • We will not hold off on moving
  • Basecoat Only, Something Close to White
  • Needs a person to handle paint - co-headed by Steve C and Rachel McC

Sub-Spaces

Spaces at 83c

83c has subspaces consisting of:

  • The Main / Meeting Room

Spaces Planned for the Sweatshop

Concept: Usage Zones

Academic / Classroom

consisting of conference / classrooms, areas suitable for learning, planning, and colaboration. Room ideas are:

  • Dungeons and Dragons room: a rectangular room with a board-room style table in it, walls covered in bookshelves and whiteboards.
  • Math Room: Krutcher suggests that rather than a "conference room" style classroom, maybe we want a "math room" -- essentially a room with a couple of small tables, some chairs or couches, lots of pacing space, and a bunch of whiteboards; the idea is to facilitate active, creative discussion.
  • Study Rooms: Small rooms just big enough for four people to crowd into or one person to spread out in.
  • The chill space / lounge conceptually could belong to this Zone.
  • Library -- bookshelves, chairs/cushions/lighting for individual reading, some tables for quiet study
  • Possible to have a graphics/drafting area? Light table and drafting tables w/maylines, ETC.

Make / Build

Consisting of shop and lab space. Ideas include:

  • Dirty Shop -- the machine room / fab space for actually sawing, hammering, lathing and milling.
  • Clean Shop -- electronics lab filled with benches for soldering &c.
  • Craft Space -- suitable for textile work &c
  • Darkroom -- For developing pictures; double doors to allow entry when dark; red lighting
  • Chem lab -- space suitable for chemistry / bio work
  • A/V studio -- soundproof room.
    • big enough for a small band and mics
    • greenscreen & camera recording
    • Ham shack -- Amaetur radio operating room. Needs good way to get feed lines to the roof.

Common needs:

  • positive airflow ventilation to outside
  • pressurized hoses to operate tools, blow / suck debris
  • possible water & drainage hookup
  • strong power lines
  • security / fencing-off for party times
  • sound barrier to other zones


Teams

  • Painting -- Responsible for prepping and painting the vertical surfaces of the space beneath the ceiling and over the floor. Contact Steve AKA Mooch , Rachel
Personal tools