Supercollider Class

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Revision as of 07:25, 21 January 2018 by SteeleNivenson (talk | contribs) (Week 5)
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Based on Nick Collins's course work.

Week 1

1. Introduction and Overview

1.1 Obtaining SC3.html

1.2 Getting Started.html

1.3 Getting Around in SC3.html

Week 1 exercise: Explore SuperCollider!

Week 2

2. Sound Synthesis 1: Additive, Subtractive, Modulation

2.1 Subtractive and Additive Synthesis.html

2.2 Mul and add.html

2.3 Controlling Synths.html

2.4 Modulation Synthesis.html

2.5 More Synthesis Examples.html

Week 2 exercise: explore the materials thoroughly, looking up anything you don't understand; create additive, subtractive and modulation synthesis patches of your own

Week 3

3. Sequencing

3.1 Envelopes.html

3.2 SynthDefs.html

3.3 Sequencing.html

3.4 Server-side Sequencing and Triggers.html

3.5 Nested Scheduling.html

Week 3 exercise: Practice creating some SynthDefs (which should have a doneAction:2 in them), and make simple sequences where you schedule Synths over time in an entertaining way

Week 4

4. Interaction 1

4.1 Interaction 1.html

4.2 Graphical User Interfaces.html

4.3 Further GUI Example.html

Week 4 exercise: Mock up a simple prototype GUI that controls some simple sound synthesis. If you're stuck for ideas, make a subtractive synthesizer with GUI controls for the filter. Or convert any of your existing sound synthesis patches for GUI control

Week 5

5. Sound Synthesis 2: Sample-based, Granular

5.1 Buffers and Sound Files.html

5.2 Granular Synthesis.html

5.3 GUI+Loop Example.html

5.4 Granular Bonus Examples.html

Week 5 exercise: Explore processing sound files in SuperCollider; create a simple granular synthesizer with some GUI controls.

Week 6

Week 7

Week 8

Week 9

Week 10

Week 11

Week 12

Extended Resources

Learning links of various quality and availability.