https://www.noisebridge.net/index.php?title=Talk:Access_Control&feed=atom&action=historyTalk:Access Control - Revision history2024-03-19T09:36:04ZRevision history for this page on the wikiMediaWiki 1.39.4https://www.noisebridge.net/index.php?title=Talk:Access_Control&diff=23312&oldid=prevHurtstotouchfire: soceng notes2012-02-12T00:15:51Z<p>soceng notes</p>
<p><b>New page</b></p><div>=== Meeting 2012-02-09 ===<br />
So social engineering this evening concentrated on trying to define the problem<br />
we've been discussing on nb-discuss these past few aeons, listed the<br />
challenges, listed the aspects of Noisebridge we wanted to preserve, and then<br />
went through the classes of proposed solutions, and how much we liked them.<br />
<br />
What was the winner? The proposal we liked the most was putting into place a<br />
keycode system (probably Kelly's hot-tub matrix), but not losing the key and<br />
the buzzer for now -- and indeed a general encouragement to create as many<br />
interesting ways of getting into the place as possible. Once we see how those<br />
go as a temporary plan and see what the uptake is, the goal would be to turn<br />
off the buzzer, but that would only be after more discussion and<br />
experimentation.<br />
<br />
I'll pass over to Kelly who I think is going to lead this as a spun-off project.<br />
<br />
I'm not around for soceng next week, so feel free to use that meeting for this,<br />
though I think it's big enough to spin out on its own.<br />
<br />
<br />
==== The problem space ====<br />
<br />
<br />
<br />
We seem to be worried about:<br />
<br />
* Crazy people who come up and want to shoot everyone<br />
* Burglars with swag bags<br />
* Increased entropy in general (messiness, slacking instead of hacking)<br />
* The public image of Noisebridge as not safe and a bit skeevy<br />
* Some sort of uncool disaster<br />
<br />
Challenges to any solution<br />
<br />
* We are structure minimalists<br />
* No clear dividing line between good crazy and bad crazy<br />
* "Noisebridge is self-trolling and games ours own solutions"<br />
* Hard to disseminate knowledge<br />
* Hard to to enforce rules<br />
<br />
==== Proposed solutions ====<br />
<br />
(Pluses and minuses are strawpoll votes, D = doacratically doable, C = would require consensus in meeting)<br />
<br />
D Improving self-policing through education ++++--<br />
<br />
(ie having more direct explanation and role-playing of throwing people out, to get over our natural reticence to do so)<br />
<br />
C A blanket access fee ++------<br />
<br />
(ie $10 to get in the place)<br />
<br />
D Always locking the top door ++-<br />
<br />
(people seemed to think this was okay in combination with something else)<br />
<br />
D Access code as supplementary system ++++++++-<br />
<br />
(Kelly's system was discussed in detail, but this applied to any access system.)<br />
<br />
C Access code as only system ++------<br />
<br />
(We really didn't want to depend on a high-tech system. Wanted the keys to stay)<br />
<br />
C Cutting the buzzer +++----<br />
<br />
(Maybe in the future, once another access system had emerged.)<br />
<br />
C Closing down at night ++----<br />
<br />
(That's to say, NB ends at 11PM say)<br />
<br />
C Members only at night ++++-<br />
<br />
C Cellphone entry only +----<br />
<br />
(Ie some sort of phone-door-opening triangle)<br />
<br />
D Temporary versions of all above +++++<br />
<br />
(Lots of support for trying stuff out, seeing what sticks)<br />
<br />
D Concentrating on individual +++++<br />
<br />
(Some support for working on preventing certain people, rather than just raising bar on access)<br />
<br />
C Greylists/Blacklists ++++<br />
<br />
(Some support for raising enforcement of Noisebridge's somewhat moribund greylits/blacklist proposal)</div>Hurtstotouchfire