Text Adventure: Difference between revisions

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== Future Plans ==
== Future Plans ==
We might actually make an Inform-based version with an actual text prompt and more hidden challenges and interactivity in the future.
* Make a working text input field so you can actually type commands into it.
 
== Concepts ==
* We might actually make an Inform-based version with an actual text prompt and more hidden challenges and interactivity in the future.
* Some Easter eggs might get embedded to make exploring more rewarding for those who want to find them.

Latest revision as of 10:00, 7 January 2022

Noisebridge | About | Visit | 272 | Manual | Contact | Guilds | Resources | Events | Projects | 5MoF | Meetings | Donate | (Edit)
Guilds | Meta | Code | Electronics | Fabrication | Games | Sewing | Music | AI | Neuro | Philosophy | Funding | Art | Security | Ham | Brew | (Edit)
Games Guild | Gamebridge Wednesdays | Blender | VR Guild | Gaming Archivists | Chess Fridays | Global Game Jam | Game Jams | Text Adventure | Noisebridge Against Humanity | Edit
Nbta-2022-1-8.png

You are standing in the Noisebridge Text Adventure.

You see a game design document.

EXITS: 272

> Blinkingcursor.gif

The Noisebridge Text Adventure is an experiment in making exploring Noisebridge more fun by turning the wiki pages into a navigable text adventure game-like experience.

Template[edit]

This is the basic template for adding a text adventure box to any page that is a "place" within Noisebridge or a physical resource located within the space.

{{blackbox}} [[File:Picturena,e.jpg|right|400px]] You are standing in FILL IN THE BLANK. There is DESCRIPTION.

You see INTERACTIBLE OBJETS.

'''EXITS:''' [[Exit Links]]
{{cursorboxend}}

Changelog[edit]

  • Added entry point to the front page.
  • Added text adventure boxes to most 272 sub-pages.

Future Plans[edit]

  • Make a working text input field so you can actually type commands into it.

Concepts[edit]

  • We might actually make an Inform-based version with an actual text prompt and more hidden challenges and interactivity in the future.
  • Some Easter eggs might get embedded to make exploring more rewarding for those who want to find them.