User:Cognition: Difference between revisions

From Noisebridge
Jump to navigation Jump to search
No edit summary
No edit summary
Line 6: Line 6:
Longtime Noisebridge community member, but initiating formal process to become associate member now in the current contexts.
Longtime Noisebridge community member, but initiating formal process to become associate member now in the current contexts.


Interested in: applications of advanced study of history and sociology to strategy game design. (Can the format of a video game be used to create an advanced 'model' applying game theory to historical probabilities and contingencies?)
Interested in: applications of advanced study of history and sociology to strategy game design. (Can the format of a video game be used to create an advanced 'model' applying game theory to historical probabilities and contingencies which would then attain a general social purpose for theoreticians or anyone wanting to learn about history?)
Socio-political hacking and deconstruction of complex systems toward improved human efficiency. (From an anti-capitalist standpoint, in theory and praxis in relation to the system of law and property itself, which contains built-in 'exploits' for innovative tacticians. ie, the law and system can be 'hacked' metaphorically and intended from the highest social ethical motives.) Presenty learning advanced programming languages at a reasonable pace. Bio-hacking: Finding ideal nutrition and rest/attention patterns toward maximum individual and social efficiencies for humans.
Socio-political hacking and deconstruction of complex systems toward improved human efficiency. (From an anti-capitalist standpoint, in theory and praxis in relation to the system of law and property itself, which contains built-in 'exploits' for innovative tacticians. ie, the law and system can be 'hacked' metaphorically and intended from the highest social ethical motives.) Presenty learning advanced programming languages at a reasonable pace. Bio-hacking: Finding ideal nutrition and rest/attention patterns toward maximum individual and social efficiencies for humans.



Revision as of 14:15, 15 December 2013

Stephen Michael Clark

Game designer and hacker/builder. I'm not an anarchist; I'm a communist. Resident of the Mission district. Longtime Noisebridge community member, but initiating formal process to become associate member now in the current contexts.

Interested in: applications of advanced study of history and sociology to strategy game design. (Can the format of a video game be used to create an advanced 'model' applying game theory to historical probabilities and contingencies which would then attain a general social purpose for theoreticians or anyone wanting to learn about history?) Socio-political hacking and deconstruction of complex systems toward improved human efficiency. (From an anti-capitalist standpoint, in theory and praxis in relation to the system of law and property itself, which contains built-in 'exploits' for innovative tacticians. ie, the law and system can be 'hacked' metaphorically and intended from the highest social ethical motives.) Presenty learning advanced programming languages at a reasonable pace. Bio-hacking: Finding ideal nutrition and rest/attention patterns toward maximum individual and social efficiencies for humans.

I understand and care deeply about Noisebridge as an improving work space and may have unique thoughts on ideal political pathways toward continuing improvement.

In the past I have enjoyed participating in advanced internet trolling but that has nothing to do with my activities at Noisebridge.

I have a sociological interest in: the oti and irl intersections between state surveillance and 'black hat' hacker surveillance, including overt FBI staging of major hacking events in the recent past (Antisec).


email: stephen.clark.bk@gmail.com


Seeking Associate Membership Sponsorship

Signers: