User:Fineline: Difference between revisions

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[[File:steve_at_whole_foods_small.jpg|right]]
I'm a theoretical physicist, software developer, and musician, currently living in Austin, TX. I'm out in SF quite a bit though.  
I'm a theoretical physicist, software developer, and musician, currently living in Austin, TX. I'm out in SF quite a bit though.  


I have a PhD in theoretical physics from UT Austin, and a BS in physics from UC San Diego. My doctoral research dealt with building string theoretic models of QCD-like quantum field theories at strong coupling, via the AdS/CFT correspondence. You read all about it [https://dl.dropboxusercontent.com/u/8542380/non_SUSY_engineering.pdf here] (warning: hella taylor expansions).
I have a PhD in theoretical physics from UT Austin, and a BS in physics from UC San Diego. My doctoral research dealt with building string theoretic models of QCD-like quantum field theories at strong coupling, via the AdS/CFT correspondence. You can read all about it [https://dl.dropboxusercontent.com/u/8542380/non_SUSY_engineering.pdf here] (warning: hella taylor expansions).
= Contact =
 
== Contact ==
fineline@gmail.com
fineline@gmail.com


@fineline179 on twitter
[https://twitter.com/fineline179 Twitter]
 
[https://www.facebook.com/steve.c.young Facebook]
 
[http://www.linkedin.com/profile/view?id=204000464&trk=nav_responsive_tab_profile LinkedIn]
 
== Projects ==


[https://www.facebook.com/steve.c.young facebook]
*''vForms'' is a virtual environment for information organization for Windows 8 (sorry like 99.999% of the people reading this). C++ and DirectX.<br /> '''Update''' I'll be presenting an initial version at 5MoF on May 15th. I'm aiming to have it released by June 1st on the windows store.


= Projects =
*I'd like to investigate the feasibility of using techniques similar to [http://research.microsoft.com/en-us/um/people/cloop/loopblinn05.pdf Loop and Blinn] for a) rendering bezier splines, in particular digital ink strokes. b) making a fast, resolution independent pdf renderer. Both GLSL and HLSL versions. If this sounds interesting to any DirectX/OpenGL/CG hackers out there, it'd be great to see if we could release something substantial as open source.<br /> '''Update 5/6/2014''': I found [https://code.launchpad.net/~macslow/gl-fragment-curves/trunk this], which should be good for study. Also [http://developer.download.nvidia.com/assets/gamedev/files/GL_NV_path_rendering.txt this].


*''vForms'' is virtual environment for information organization for windows 8 (lol sorry like 99.999% of people reading this). C++ and DirectX. Ask me about it!
*I'm often working on some sort of quantum-gravity-related research project or other. If any of you guys wanna check my math that would be rad.


= Interests =
== Interests ==


*String Theory
*String Theory
*AdS/CFT
*AdS/CFT
*The holographic perspective on quantum entanglement entropy, and its implications for space/time emergence (ie the program spearheaded by [http://arxiv.org/abs/1005.3035 Von Raamsdonk], and of course [http://arxiv.org/abs/1307.1132 ER=EPR])
*The [http://arxiv.org/abs/0905.0932 holographic perspective] on quantum entanglement entropy, and its implications for space/time emergence (ie the program spearheaded by [http://arxiv.org/abs/1005.3035 Von Raamsdonk], and of course [http://arxiv.org/abs/1307.1132 EPR=ER])
*Machine Learning
*Machine Learning
*Statistical Mechanics (I'm particularily interested in learning about/implementing boltzmann machines, and their applications to real-world systems -- eg work by [http://arxiv.org/abs/1012.2242 Bialek]. See also his [http://www.princeton.edu/~wbialek/PHY562.html textbook])
*Statistical Mechanics (I'm particularily interested in learning about/implementing boltzmann machines, and their applications to real-world systems -- eg work by [http://arxiv.org/abs/1012.2242 Bialek]. See also his [http://www.princeton.edu/~wbialek/PHY562.html textbook])
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*Saxophone
*Saxophone
*Learning Python
*Learning Python
*Cinder (creative coding library), and its application towards virtual workspace environment design on tablets and in augmented reality.
*Hiking
*Hiking
*Mountaineering
*Mountaineering
*Cooking (mostly Chinese and Mexican)
*Cooking (mostly Chinese and Mexican)
*Open Access Publishing
*Co-operative living
== Some Publications ==


= Some Publications =
Evolution of non-local observables in an expanding boost-invariant plasma (forthcoming)


[http://arxiv.org/abs/1205.2397 The Stability of Non-Extremal Conifold Backgrounds with Sources]
[http://arxiv.org/abs/1205.2397 The Stability of Non-Extremal Conifold Backgrounds with Sources]
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[http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.8.9532 Multi-user communication using chaotic frequency modulation]
[http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.8.9532 Multi-user communication using chaotic frequency modulation]
'''Sponsors for associate membership.'''
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Revision as of 22:21, 11 May 2014

Steve at whole foods small.jpg

I'm a theoretical physicist, software developer, and musician, currently living in Austin, TX. I'm out in SF quite a bit though.

I have a PhD in theoretical physics from UT Austin, and a BS in physics from UC San Diego. My doctoral research dealt with building string theoretic models of QCD-like quantum field theories at strong coupling, via the AdS/CFT correspondence. You can read all about it here (warning: hella taylor expansions).

Contact

fineline@gmail.com

Twitter

Facebook

LinkedIn

Projects

  • vForms is a virtual environment for information organization for Windows 8 (sorry like 99.999% of the people reading this). C++ and DirectX.
    Update I'll be presenting an initial version at 5MoF on May 15th. I'm aiming to have it released by June 1st on the windows store.
  • I'd like to investigate the feasibility of using techniques similar to Loop and Blinn for a) rendering bezier splines, in particular digital ink strokes. b) making a fast, resolution independent pdf renderer. Both GLSL and HLSL versions. If this sounds interesting to any DirectX/OpenGL/CG hackers out there, it'd be great to see if we could release something substantial as open source.
    Update 5/6/2014: I found this, which should be good for study. Also this.
  • I'm often working on some sort of quantum-gravity-related research project or other. If any of you guys wanna check my math that would be rad.

Interests

  • String Theory
  • AdS/CFT
  • The holographic perspective on quantum entanglement entropy, and its implications for space/time emergence (ie the program spearheaded by Von Raamsdonk, and of course EPR=ER)
  • Machine Learning
  • Statistical Mechanics (I'm particularily interested in learning about/implementing boltzmann machines, and their applications to real-world systems -- eg work by Bialek. See also his textbook)
  • Kundalini Yoga
  • Rational (ie phenomenological) discussion of mysticism in general
  • High Explosives
  • Saxophone
  • Learning Python
  • Cinder (creative coding library), and its application towards virtual workspace environment design on tablets and in augmented reality.
  • Hiking
  • Mountaineering
  • Cooking (mostly Chinese and Mexican)
  • Open Access Publishing
  • Co-operative living

Some Publications

Evolution of non-local observables in an expanding boost-invariant plasma (forthcoming)

The Stability of Non-Extremal Conifold Backgrounds with Sources

The Non-SUSY Baryonic Branch: Soft Supersymmetry Breaking of N=1 Gauge Theories

Plasticity and learning in a network of coupled phase oscillators

Multi-user communication using chaotic frequency modulation


Sponsors for associate membership.