# User:Fineline

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== Projects == | == Projects == | ||

− | *''vForms'' is a virtual environment for information organization for Windows 8 (sorry like 99.999% of the people reading this). C++ and DirectX. | + | *''vForms'' is a virtual environment for information organization for Windows 8 (sorry like 99.999% of the people reading this). C++ and DirectX.<br /> '''Update''' I'll be presenting an initial version at 5MoF on May 15th. I'm aiming to have it released by June 1st on the windows store. |

− | *I'd like to investigate the feasibility of using techniques similar to [http://research.microsoft.com/en-us/um/people/cloop/loopblinn05.pdf Loop and Blinn] for a) rendering bezier splines, in particular digital ink strokes. b) making a fast, resolution independent pdf renderer. Both GLSL and HLSL versions. If this sounds interesting to any DirectX/OpenGL/CG hackers out there, it'd be great to see if we could release something substantial as open source. | + | *I'd like to investigate the feasibility of using techniques similar to [http://research.microsoft.com/en-us/um/people/cloop/loopblinn05.pdf Loop and Blinn] for a) rendering bezier splines, in particular digital ink strokes. b) making a fast, resolution independent pdf renderer. Both GLSL and HLSL versions. If this sounds interesting to any DirectX/OpenGL/CG hackers out there, it'd be great to see if we could release something substantial as open source.<br /> '''Update 5/6/2014''': I found [https://code.launchpad.net/~macslow/gl-fragment-curves/trunk this], which should be good for study. Also [http://developer.download.nvidia.com/assets/gamedev/files/GL_NV_path_rendering.txt this]. |

− | *I'm | + | *I'm often working on some sort of quantum-gravity-related research project or other. If any of you guys wanna check my math that would be rad. |

== Interests == | == Interests == | ||

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*String Theory | *String Theory | ||

*AdS/CFT | *AdS/CFT | ||

− | *The [http://arxiv.org/abs/0905.0932 holographic perspective] on quantum entanglement entropy, and its implications for space/time emergence (ie the program spearheaded by [http://arxiv.org/abs/1005.3035 Von Raamsdonk], and of course [http://arxiv.org/abs/1307.1132 | + | *The [http://arxiv.org/abs/0905.0932 holographic perspective] on quantum entanglement entropy, and its implications for space/time emergence (ie the program spearheaded by [http://arxiv.org/abs/1005.3035 Von Raamsdonk], and of course [http://arxiv.org/abs/1307.1132 EPR=ER]) |

*Machine Learning | *Machine Learning | ||

*Statistical Mechanics (I'm particularily interested in learning about/implementing boltzmann machines, and their applications to real-world systems -- eg work by [http://arxiv.org/abs/1012.2242 Bialek]. See also his [http://www.princeton.edu/~wbialek/PHY562.html textbook]) | *Statistical Mechanics (I'm particularily interested in learning about/implementing boltzmann machines, and their applications to real-world systems -- eg work by [http://arxiv.org/abs/1012.2242 Bialek]. See also his [http://www.princeton.edu/~wbialek/PHY562.html textbook]) | ||

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== Some Publications == | == Some Publications == | ||

+ | |||

+ | Evolution of non-local observables in an expanding boost-invariant plasma (forthcoming) | ||

[http://arxiv.org/abs/1205.2397 The Stability of Non-Extremal Conifold Backgrounds with Sources] | [http://arxiv.org/abs/1205.2397 The Stability of Non-Extremal Conifold Backgrounds with Sources] |

## Revision as of 22:21, 11 May 2014

I'm a theoretical physicist, software developer, and musician, currently living in Austin, TX. I'm out in SF quite a bit though.

I have a PhD in theoretical physics from UT Austin, and a BS in physics from UC San Diego. My doctoral research dealt with building string theoretic models of QCD-like quantum field theories at strong coupling, via the AdS/CFT correspondence. You can read all about it here (warning: hella taylor expansions).

## Contents |

## Contact

fineline@gmail.com

## Projects

*vForms*is a virtual environment for information organization for Windows 8 (sorry like 99.999% of the people reading this). C++ and DirectX.

**Update**I'll be presenting an initial version at 5MoF on May 15th. I'm aiming to have it released by June 1st on the windows store.

- I'd like to investigate the feasibility of using techniques similar to Loop and Blinn for a) rendering bezier splines, in particular digital ink strokes. b) making a fast, resolution independent pdf renderer. Both GLSL and HLSL versions. If this sounds interesting to any DirectX/OpenGL/CG hackers out there, it'd be great to see if we could release something substantial as open source.

**Update 5/6/2014**: I found this, which should be good for study. Also this.

- I'm often working on some sort of quantum-gravity-related research project or other. If any of you guys wanna check my math that would be rad.

## Interests

- String Theory
- AdS/CFT
- The holographic perspective on quantum entanglement entropy, and its implications for space/time emergence (ie the program spearheaded by Von Raamsdonk, and of course EPR=ER)
- Machine Learning
- Statistical Mechanics (I'm particularily interested in learning about/implementing boltzmann machines, and their applications to real-world systems -- eg work by Bialek. See also his textbook)
- Kundalini Yoga
- Rational (ie phenomenological) discussion of mysticism in general
- High Explosives
- Saxophone
- Learning Python
- Cinder (creative coding library), and its application towards virtual workspace environment design on tablets and in augmented reality.
- Hiking
- Mountaineering
- Cooking (mostly Chinese and Mexican)
- Open Access Publishing
- Co-operative living

## Some Publications

Evolution of non-local observables in an expanding boost-invariant plasma (forthcoming)

The Stability of Non-Extremal Conifold Backgrounds with Sources

The Non-SUSY Baryonic Branch: Soft Supersymmetry Breaking of N=1 Gauge Theories

Plasticity and learning in a network of coupled phase oscillators

Multi-user communication using chaotic frequency modulation

**Sponsors for associate membership.**