User:Fineline

From Noisebridge
(Difference between revisions)
Jump to: navigation, search
(Interests)
 
(45 intermediate revisions by 10 users not shown)
Line 1: Line 1:
I'm a theoretical physicist, software developer, and musician, currently living in Austin, TX. I'm out in SF quite a bit though.  
+
[[File:steve_at_spiderhouse_ballroom.jpg|right]]
 +
I'm a theoretical physicist, software developer, and musician. I just moved to SF.  
  
 
I have a PhD in theoretical physics from UT Austin, and a BS in physics from UC San Diego. My doctoral research dealt with building string theoretic models of QCD-like quantum field theories at strong coupling, via the AdS/CFT correspondence. You can read all about it [https://dl.dropboxusercontent.com/u/8542380/non_SUSY_engineering.pdf here] (warning: hella taylor expansions).
 
I have a PhD in theoretical physics from UT Austin, and a BS in physics from UC San Diego. My doctoral research dealt with building string theoretic models of QCD-like quantum field theories at strong coupling, via the AdS/CFT correspondence. You can read all about it [https://dl.dropboxusercontent.com/u/8542380/non_SUSY_engineering.pdf here] (warning: hella taylor expansions).
  
 
== Contact ==
 
== Contact ==
 +
email: <br />
 
fineline@gmail.com
 
fineline@gmail.com
 +
 +
OTR: <br />
 +
fineline@chatme.im <br />
 +
fingerprint: DF8C327F 3D2C7528 7BA82C71 1BC7805A B304B8CE
 +
 +
Textsecure/Signal: <br />
 +
(512) 699-5150 <br />
 +
fingerprint: <br />
 +
05 16 9b d3 d1 41 dc f3 c5
 +
be f6 9c 35 7a 87 d1 fb 88
 +
f9 62 f1 3c 27 2a a7 f0 85
 +
83 c7 33 54 30 48
  
 
[https://twitter.com/fineline179 Twitter]
 
[https://twitter.com/fineline179 Twitter]
Line 14: Line 28:
 
== Projects ==
 
== Projects ==
  
*''vForms'' is a virtual environment for information organization for Windows 8 (sorry like 99.999% of the people reading this). C++ and DirectX. Ask me about it!
+
*''vForms'' is a virtual environment for information organization for Windows 8 (sorry like 99.999% of the people reading this). C++ and DirectX.<br /> '''Update''' I'll be presenting an initial version at 5MoF on May 15th. I'm aiming to have it released by June 1st on the windows store.
 +
 
 +
*I'd like to investigate the feasibility of using techniques similar to [http://research.microsoft.com/en-us/um/people/cloop/loopblinn05.pdf Loop and Blinn] for a) rendering bezier splines, in particular digital ink strokes. b) making a fast, resolution independent pdf renderer. Both GLSL and HLSL versions. If this sounds interesting to any DirectX/OpenGL/CG hackers out there, it'd be great to see if we could release something substantial as open source.<br /> '''Update 5/6/2014''': I found [https://code.launchpad.net/~macslow/gl-fragment-curves/trunk this], which should be good for study. Also [http://developer.download.nvidia.com/assets/gamedev/files/GL_NV_path_rendering.txt this].
 +
 
 +
*I'm often working on some sort of quantum-gravity-related research project or other. If any of you guys wanna check my math that would be rad.
  
 
== Interests ==
 
== Interests ==
Line 20: Line 38:
 
*String Theory
 
*String Theory
 
*AdS/CFT
 
*AdS/CFT
*The [http://arxiv.org/abs/0905.0932 holographic perspective] on quantum entanglement entropy, and its implications for space/time emergence (ie the program spearheaded by [http://arxiv.org/abs/1005.3035 Von Raamsdonk], and of course [http://arxiv.org/abs/1307.1132 ER=EPR])
+
*The [http://arxiv.org/abs/0905.0932 holographic perspective] on quantum entanglement entropy, and its implications for space/time emergence (ie the program spearheaded by [http://arxiv.org/abs/1005.3035 Von Raamsdonk], and of course [http://arxiv.org/abs/1307.1132 EPR=ER])
 
*Machine Learning
 
*Machine Learning
 
*Statistical Mechanics (I'm particularily interested in learning about/implementing boltzmann machines, and their applications to real-world systems -- eg work by [http://arxiv.org/abs/1012.2242 Bialek]. See also his [http://www.princeton.edu/~wbialek/PHY562.html textbook])
 
*Statistical Mechanics (I'm particularily interested in learning about/implementing boltzmann machines, and their applications to real-world systems -- eg work by [http://arxiv.org/abs/1012.2242 Bialek]. See also his [http://www.princeton.edu/~wbialek/PHY562.html textbook])
Line 36: Line 54:
  
 
== Some Publications ==
 
== Some Publications ==
 +
 +
Evolution of non-local observables in an expanding boost-invariant plasma (forthcoming)
  
 
[http://arxiv.org/abs/1205.2397 The Stability of Non-Extremal Conifold Backgrounds with Sources]
 
[http://arxiv.org/abs/1205.2397 The Stability of Non-Extremal Conifold Backgrounds with Sources]
Line 44: Line 64:
  
 
[http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.8.9532 Multi-user communication using chaotic frequency modulation]
 
[http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.8.9532 Multi-user communication using chaotic frequency modulation]
 
 
'''Sponsors for associate membership.'''
 
 
#
 
#
 
#
 
#
 

Latest revision as of 18:22, 20 July 2015

Steve at spiderhouse ballroom.jpg

I'm a theoretical physicist, software developer, and musician. I just moved to SF.

I have a PhD in theoretical physics from UT Austin, and a BS in physics from UC San Diego. My doctoral research dealt with building string theoretic models of QCD-like quantum field theories at strong coupling, via the AdS/CFT correspondence. You can read all about it here (warning: hella taylor expansions).

Contents

[edit] Contact

email:
fineline@gmail.com

OTR:
fineline@chatme.im
fingerprint: DF8C327F 3D2C7528 7BA82C71 1BC7805A B304B8CE

Textsecure/Signal:
(512) 699-5150
fingerprint:

05 16 9b d3 d1 41 dc f3 c5
be f6 9c 35 7a 87 d1 fb 88
f9 62 f1 3c 27 2a a7 f0 85
83 c7 33 54 30 48

Twitter

Facebook

LinkedIn

[edit] Projects

  • vForms is a virtual environment for information organization for Windows 8 (sorry like 99.999% of the people reading this). C++ and DirectX.
    Update I'll be presenting an initial version at 5MoF on May 15th. I'm aiming to have it released by June 1st on the windows store.
  • I'd like to investigate the feasibility of using techniques similar to Loop and Blinn for a) rendering bezier splines, in particular digital ink strokes. b) making a fast, resolution independent pdf renderer. Both GLSL and HLSL versions. If this sounds interesting to any DirectX/OpenGL/CG hackers out there, it'd be great to see if we could release something substantial as open source.
    Update 5/6/2014: I found this, which should be good for study. Also this.
  • I'm often working on some sort of quantum-gravity-related research project or other. If any of you guys wanna check my math that would be rad.

[edit] Interests

  • String Theory
  • AdS/CFT
  • The holographic perspective on quantum entanglement entropy, and its implications for space/time emergence (ie the program spearheaded by Von Raamsdonk, and of course EPR=ER)
  • Machine Learning
  • Statistical Mechanics (I'm particularily interested in learning about/implementing boltzmann machines, and their applications to real-world systems -- eg work by Bialek. See also his textbook)
  • Kundalini Yoga
  • Rational (ie phenomenological) discussion of mysticism in general
  • High Explosives
  • Saxophone
  • Learning Python
  • Cinder (creative coding library), and its application towards virtual workspace environment design on tablets and in augmented reality.
  • Hiking
  • Mountaineering
  • Cooking (mostly Chinese and Mexican)
  • Open Access Publishing
  • Co-operative living

[edit] Some Publications

Evolution of non-local observables in an expanding boost-invariant plasma (forthcoming)

The Stability of Non-Extremal Conifold Backgrounds with Sources

The Non-SUSY Baryonic Branch: Soft Supersymmetry Breaking of N=1 Gauge Theories

Plasticity and learning in a network of coupled phase oscillators

Multi-user communication using chaotic frequency modulation

Personal tools