# User:Fineline

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− | [[File: | + | [[File:steve_at_spiderhouse_ballroom.jpg|right]] |

− | I'm a theoretical physicist, software developer, and musician | + | I'm a theoretical physicist, software developer, and musician. I just moved to SF. |

I have a PhD in theoretical physics from UT Austin, and a BS in physics from UC San Diego. My doctoral research dealt with building string theoretic models of QCD-like quantum field theories at strong coupling, via the AdS/CFT correspondence. You can read all about it [https://dl.dropboxusercontent.com/u/8542380/non_SUSY_engineering.pdf here] (warning: hella taylor expansions). | I have a PhD in theoretical physics from UT Austin, and a BS in physics from UC San Diego. My doctoral research dealt with building string theoretic models of QCD-like quantum field theories at strong coupling, via the AdS/CFT correspondence. You can read all about it [https://dl.dropboxusercontent.com/u/8542380/non_SUSY_engineering.pdf here] (warning: hella taylor expansions). | ||

== Contact == | == Contact == | ||

+ | email: <br /> | ||

fineline@gmail.com | fineline@gmail.com | ||

+ | |||

+ | OTR: <br /> | ||

+ | fineline@chatme.im <br /> | ||

+ | fingerprint: DF8C327F 3D2C7528 7BA82C71 1BC7805A B304B8CE | ||

+ | |||

+ | Textsecure/Signal: <br /> | ||

+ | (512) 699-5150 <br /> | ||

+ | fingerprint: <br /> | ||

+ | 05 16 9b d3 d1 41 dc f3 c5 | ||

+ | be f6 9c 35 7a 87 d1 fb 88 | ||

+ | f9 62 f1 3c 27 2a a7 f0 85 | ||

+ | 83 c7 33 54 30 48 | ||

[https://twitter.com/fineline179 Twitter] | [https://twitter.com/fineline179 Twitter] | ||

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== Projects == | == Projects == | ||

− | *''vForms'' is a virtual environment for information organization for Windows 8 (sorry like 99.999% of the people reading this). C++ and DirectX. | + | *''vForms'' is a virtual environment for information organization for Windows 8 (sorry like 99.999% of the people reading this). C++ and DirectX.<br /> '''Update''' I'll be presenting an initial version at 5MoF on May 15th. I'm aiming to have it released by June 1st on the windows store. |

− | *I'd like to investigate the feasibility of using techniques similar to [http://research.microsoft.com/en-us/um/people/cloop/loopblinn05.pdf Loop and Blinn] for a) rendering bezier splines, in particular digital ink strokes. b) making a fast, resolution independent pdf renderer. Both GLSL and HLSL versions. If this sounds interesting to any DirectX/OpenGL/CG | + | *I'd like to investigate the feasibility of using techniques similar to [http://research.microsoft.com/en-us/um/people/cloop/loopblinn05.pdf Loop and Blinn] for a) rendering bezier splines, in particular digital ink strokes. b) making a fast, resolution independent pdf renderer. Both GLSL and HLSL versions. If this sounds interesting to any DirectX/OpenGL/CG hackers out there, it'd be great to see if we could release something substantial as open source.<br /> '''Update 5/6/2014''': I found [https://code.launchpad.net/~macslow/gl-fragment-curves/trunk this], which should be good for study. Also [http://developer.download.nvidia.com/assets/gamedev/files/GL_NV_path_rendering.txt this]. |

+ | |||

+ | *I'm often working on some sort of quantum-gravity-related research project or other. If any of you guys wanna check my math that would be rad. | ||

== Interests == | == Interests == | ||

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*String Theory | *String Theory | ||

*AdS/CFT | *AdS/CFT | ||

− | *The [http://arxiv.org/abs/0905.0932 holographic perspective] on quantum entanglement entropy, and its implications for space/time emergence (ie the program spearheaded by [http://arxiv.org/abs/1005.3035 Von Raamsdonk], and of course [http://arxiv.org/abs/1307.1132 | + | *The [http://arxiv.org/abs/0905.0932 holographic perspective] on quantum entanglement entropy, and its implications for space/time emergence (ie the program spearheaded by [http://arxiv.org/abs/1005.3035 Von Raamsdonk], and of course [http://arxiv.org/abs/1307.1132 EPR=ER]) |

*Machine Learning | *Machine Learning | ||

*Statistical Mechanics (I'm particularily interested in learning about/implementing boltzmann machines, and their applications to real-world systems -- eg work by [http://arxiv.org/abs/1012.2242 Bialek]. See also his [http://www.princeton.edu/~wbialek/PHY562.html textbook]) | *Statistical Mechanics (I'm particularily interested in learning about/implementing boltzmann machines, and their applications to real-world systems -- eg work by [http://arxiv.org/abs/1012.2242 Bialek]. See also his [http://www.princeton.edu/~wbialek/PHY562.html textbook]) | ||

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== Some Publications == | == Some Publications == | ||

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+ | Evolution of non-local observables in an expanding boost-invariant plasma (forthcoming) | ||

[http://arxiv.org/abs/1205.2397 The Stability of Non-Extremal Conifold Backgrounds with Sources] | [http://arxiv.org/abs/1205.2397 The Stability of Non-Extremal Conifold Backgrounds with Sources] | ||

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[http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.8.9532 Multi-user communication using chaotic frequency modulation] | [http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.8.9532 Multi-user communication using chaotic frequency modulation] | ||

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## Latest revision as of 18:22, 20 July 2015

I'm a theoretical physicist, software developer, and musician. I just moved to SF.

I have a PhD in theoretical physics from UT Austin, and a BS in physics from UC San Diego. My doctoral research dealt with building string theoretic models of QCD-like quantum field theories at strong coupling, via the AdS/CFT correspondence. You can read all about it here (warning: hella taylor expansions).

## Contents |

## [edit] Contact

email:

fineline@gmail.com

OTR:

fineline@chatme.im

fingerprint: DF8C327F 3D2C7528 7BA82C71 1BC7805A B304B8CE

Textsecure/Signal:

(512) 699-5150

fingerprint:

05 16 9b d3 d1 41 dc f3 c5 be f6 9c 35 7a 87 d1 fb 88 f9 62 f1 3c 27 2a a7 f0 85 83 c7 33 54 30 48

## [edit] Projects

*vForms*is a virtual environment for information organization for Windows 8 (sorry like 99.999% of the people reading this). C++ and DirectX.

**Update**I'll be presenting an initial version at 5MoF on May 15th. I'm aiming to have it released by June 1st on the windows store.

- I'd like to investigate the feasibility of using techniques similar to Loop and Blinn for a) rendering bezier splines, in particular digital ink strokes. b) making a fast, resolution independent pdf renderer. Both GLSL and HLSL versions. If this sounds interesting to any DirectX/OpenGL/CG hackers out there, it'd be great to see if we could release something substantial as open source.

**Update 5/6/2014**: I found this, which should be good for study. Also this.

- I'm often working on some sort of quantum-gravity-related research project or other. If any of you guys wanna check my math that would be rad.

## [edit] Interests

- String Theory
- AdS/CFT
- The holographic perspective on quantum entanglement entropy, and its implications for space/time emergence (ie the program spearheaded by Von Raamsdonk, and of course EPR=ER)
- Machine Learning
- Statistical Mechanics (I'm particularily interested in learning about/implementing boltzmann machines, and their applications to real-world systems -- eg work by Bialek. See also his textbook)
- Kundalini Yoga
- Rational (ie phenomenological) discussion of mysticism in general
- High Explosives
- Saxophone
- Learning Python
- Cinder (creative coding library), and its application towards virtual workspace environment design on tablets and in augmented reality.
- Hiking
- Mountaineering
- Cooking (mostly Chinese and Mexican)
- Open Access Publishing
- Co-operative living

## [edit] Some Publications

Evolution of non-local observables in an expanding boost-invariant plasma (forthcoming)

The Stability of Non-Extremal Conifold Backgrounds with Sources

The Non-SUSY Baryonic Branch: Soft Supersymmetry Breaking of N=1 Gauge Theories

Plasticity and learning in a network of coupled phase oscillators