[Noisebridge-discuss] Interest & logistics check: class on intro Kinect development?
Jeffrey Carl Faden
jeffreyatw at gmail.com
Sat Jul 26 21:58:55 UTC 2014
I'm interested! :D
I have a Kinect for Xbox 360 that I bought a USB converter for. I know it has different capabilities (like no short range sensing) but I would definitely like to learn more about what I can do with it!
I have a tower with USB 3, a GTX 570, and the latest SDK already installed. I might be able to lug it over for the weekend, I'll have to see. I'll probably be there for the majority of both days, anyway.
Thank you for volunteering; I'm looking forward to attending!
On Sat, Jul 26, 2014 at 2:31 PM, David Molnar <dmolnar at dmolnar.com> wrote:
> Hi everyone,
> I am thinking about doing a class for the Class-A-Thon on intro Kinect
> development. I'd like to gague interest and ask about logistics.
> The class:
> We would use the Kinect for Windows SDK. I am not an expert, but I have
> used the Kinect SDK for several projects recently. I don't know anything
> about libfreenect or other Linux libraries, alas -- but if someone else
> does and wants to teach those, that would be excellent.
> The class would walk through the sample code in the Kinect SDK, using the
> free (as in beer) Visual Studio Express download. We would start with basic
> skeleton tracking, then move on to the SDK's gesture library and voice
> commands. See here for docs & downloads:
> If time and hardware permit we would explore the "Kinect Fusion" 3D
> scanning library. I'm told that the results from these scans can go into a
> 3D printer but I don't know anything about that. If someone else does and
> wants to help, that would be excellent.
> 1) How many people would be interested? I would have to do it in the
> evening Saturday 9 August or any time Sunday 10 August. I unfortunately
> could not do it during the rest of the week. It looks like Turing is free
> both days.
> If you are interested, please email me with times that would be OK for you.
> Please also let me know what kind of computer you would bring (if any). The
> v1 sensor works with most computers, but the v2 sensor needs a USB 3.0 port
> and specific USB chipsets to work. This will help me figure out what mix of
> sensors we need.
> 2) Does anyone have Kinect sensors that they could let a Noisebridge class
> borrow for a day? I ask because it would of course be best if everyone in
> the class has a sensor.
> I can contribute 2 Kinect v2 sensors and 1 Kinect v1 sensor. If you can
> help, please contact me directly so we can arrange pickup and drop off.
> 3) Is there a desktop computer someone could let the class borrow with
> either A) a big power supply and a full-size PCI bus slot, or B) a DirectX
> 11 capable GPU? I have an nVidia GTX 650 I can bring with me. I'd rather
> not have to bring a whole desktop if I don't have to. I ask because while
> the Kinect Fusion 3D scanning will "work" without a GPU, it strongly
> benefits from a desktop class GPU. The SDK for the v2 sensor requires
> DirectX 11.
> Thanks for reading to the end of a long email. Let me know if you're
> interested. I will figure out if this will work and then contact Jeffrey &
> update the wiki if yes.
> P.S. I do work for Microsoft, but I don't speak for them.
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