Gamebridge
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Gamebridge is a weekly game dev meetup day with multiple beginner-friendly classes covering Unity and Blender.
RELATED GROUPS / MEETUPS
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Come to Noisebridge Wednesdays to learn to make games, music, and art! We do game development with Unity C# and other engines
GETTING IN[edit | edit source]
- To enter, push the button doorbell at the gate and you'll be greeted.
- Ask us for an access token to be able to enter without buzzing in.
WHAT WE TEACH[edit | edit source]
- Game development with Unity & C# as well as Unreal and other engines
- Teamwork with Git version control
- Music & 2D/3D art production for games
- Game design and writing
- VR game design
- Whatever topics participants are interested in learning.
- See #CURRICULUM below.
RELATED CLASSES[edit | edit source]
- Also Wednesday nights is Blender Class class.
CONTACT OUR MENTORS[edit | edit source]
Contact our volunteer mentors who lead tutorials every week.
- Alex Peake, Game Developer, empowerthyself @ gmail DOT com
- Mark Willson, Game Developer and Designer, mwillsonid @ gmail DOT com, Arity on Discord
- Bernice
- Ryan
THINGS TO BRING[edit | edit source]
- Laptops, especially ones with decent 3D graphics cards. To run Unity3D you'll need one running Mac or Windows.
- Mouse (trackpads are hard to use for 3D and game dev).
- Unity pre-installed
- iPhones, Androids, VR headsets, AR headsets, Apple TVs & other cool game hardware devices
- Adapters you may need to hook your laptop to the big projector screen to show off your games and development processes to the group.
- (type c to hdmi, mini displayport to hdmi, )
PREPARATION BEFORE CLASS[edit | edit source]
- Do some Unity Learn tutorials and allocate some time each week to continue doing more.
PRESS COVERAGE[edit | edit source]
- Gamebridge is the subject of an article written about in the Examiner by David Cox, who teaches game design at CCSF.
GROUP PROJECTS[edit | edit source]
We are working together on several projects:
HackerspacesApp[edit | edit source]
The Hackerspaces app is a 3D browser of the hackerspaces on and around Earth.
- Clone our repository at the HackerspacesApp repo on Github
- Help us develop it further
Gamebridge FPS[edit | edit source]
A collaborative game project in which we explore new tutorials every week.
Hack The Future tutorials[edit | edit source]
We are working on developing new Unity tutorials for future hackers to do at Hack The Future events.
- Unity Mentoring Event Prep
- Unity Interface by Alex
- Unity Trigger Tutorial by Alex
- Gamebridge/Coin Tutorial by Matt
- Unity Projectile Tutorial by Chris
- Unity Art Tutorial by Jarvis
- Unity Block Placing Script by Trevor
- Unity Mecanim Animation Tutorial by Mark
- add more here.
Simbridge hackerspace simulator[edit | edit source]
Simbridge is one of our group projects. It is a collaboratively created virtual Noisebridge game. Learn more about how to help simulate Noisebridge and learn Unity, C# and 3D art in the process!
Mixed Reality Project / Hackerspace Creator[edit | edit source]
w/ Valentin Burov and Mark Willson
Help create a Mixed Reality Project for use with your smartphone and Cardboard or other like devices!
CURRICULUM[edit | edit source]
You can teach yourself the curriculum taught at Gamebridge by following the Gamebridge Tutorials and Unity Learn tutorials.
- Feel free to add new lesson ideas there and let us know if you have suggestions.
THE UNITY GAME ENGINE[edit | edit source]
The Unity game engine is industry standard and the full-featured personal edition is free. It can compile your games for HTML5 web, Mac, Windows, Linux, iOS, Android, XBox, PlayStation, Nintendo and many others. It is the industry standard for many reasons:
- Support for making 3D and 2D games with ready-to-use 3D 1st person, 3D 3rd person, 2D sidescroller and 2D overhead rogue-like RPG characters as well as rolling balls, cars and aircraft.
- Lots of documentation, tutorials and even online classes from schools to learn Unity.
- The ability to build once and launch on multiple platforms.
- Relatively easy coding framework to learn.
- Also as a designer it cannot be understated the usefulness of being able to play the game at any moment without waiting for a build cycle, and the ability for developers to list important features as Public Var's which unity will automatically look for and generate slider scales that designers can modify without having to touch the code base.
- The largest user base. This is important because at some point you will need to work with others to make great games, and if everyone else is already using Unity they will not likely switch to your engine or preference....unless you pay them.
- The Unity asset store is another way for developers, artists and musicians to make money by creating game tools/assets. But it's also a way to develop your own games much much faster.
Unity Editor for Linux[edit | edit source]
I (Alex) now maintain a Linux desktop running Unity editor for testing purposes and I can recommend it though Mac and Windows builds are still more stable and supported. [Unity's Linux release notes thread] always has the latest download links.
GROUP INFO[edit | edit source]
HISTORY[edit | edit source]
We had our first meetup November 2012 November 4th and it was a lot of fun. We made a game about evil companion cubes that want to give you a hug for very explosive definitions of hug. We were on hiatus for a while while Alex was away but we're back in action.
GAME DEVELOPMENT RESOURCES[edit | edit source]
You can download an abundance of free resources such as code, art, tools and audio to make your game awesome.
Game Engines[edit | edit source]
Game engines make it pretty easy to develop games by giving you lots of development tools for world building and scripting.
We're interested in other kinds of game development too, including non-computer game designs like dice-based RPGs, board games and card games.
Unity[edit | edit source]
Unity is an awesome game development engine based on Mono that compiles for Mac, Windows, iPhone, Web and Wii with support coming soon for PS3 and XBox. Unity has just been made free for indy developers. Unity is an extremely easy to learn game development environment with a massively helpful developer community.
We are primarily teaching and collaborating with Unity in Game Club because it is incredibly awesome and easy to learn.
Unity On Ubuntu[edit | edit source]
- Unity3D on Wine works with only a couple small bugs so you can create Unity games on Ubuntu too!
- Install WINE for Ubuntu
Unity Tutorials[edit | edit source]
START HERE: Unity Tutorials are free to download and can be completed in a day or two! Do these before coming or do them with us to get help and support.
- C# is the language you should learn to do Unity programming.
- Javascript (Actually a variant called Unityscript) is also supported but no longer recommended.
- Before beginning the Unity tutorials it is useful (but not required) to understand basic javascript programming.
- Unityscript Beginning Scripting Tutorial (Free with an email)
- Unity Gameplay Creation Tutorials
- Professional Unity Tutorials
- Unity-Tutorials.com has $15 tutorials on topics like particles, gizmos, character rigging, animation and Cheetah 3D.
Other Game Engines[edit | edit source]
There are other game engines.
- Unreal Development Kit is also available for free now. We'll no doubt be playing with that as well. Unreal is some seriously advanced game dev technology.
- Objective C: Some people are making iPhone games directly in Cocoa.
- Blender Game Engine: Blender Game Engine is an open-source game engine integrated with the Blender 3D studio software. It has come a long way in recent versions and some of the games people have made with it are amazing.
- OGRE Open Source 3D Engine: OGRE is not a full game engine but it does have Mac, Windows, Linux and iPhone support. It has recently been used to make a big hit called Torchlight.
- SDL: SDL is a cross-platform open-source game development library that has been used to make Aleph One based on the Marathon series.
- Three.js: ThreeJS javascript WebGL/OpenGL wrapper for in-browser games and experiences, used a lot for current WEBVR experiences.
Game Development Tools[edit | edit source]
Game development involves lots of tools for modeling, sculpting, texturing, rigging and animating game environments.
Yobi3D[edit | edit source]
Yobi3D is a 3D model search engine. You can search with simple keywords and see the results in 3D.
SketchUp[edit | edit source]
SketchUp is a surprisingly powerful and incredibly easy to use 3D modeling application for making basic 3D geometry to use in your game development.
Google 3D Warehouse[edit | edit source]
Google 3D Warehouse is a searchable library of free 3D models in SketchUp format that you can download freely and use in your games. You can also upload your own creations to 3D Warehouse.
FreeSound Project[edit | edit source]
FreeSound Project is a searchable library of free sound files that you can use in your games. You can also upload your sounds to FreeSound for others to use.
All CG Textures[edit | edit source]
All CG Textures has loads of quality free textures.
Maya[edit | edit source]
Maya is the #1 3D content creation tool for games.
We're looking for people with Maya experience who can teach how to use Maya. Especially interested in learning about character rigging and animation.
Blender[edit | edit source]
Blender is an open-source 3D studio that can do mostly the same things as Maya for free. We're looking for people who want to teach Blender skills.
3D Character Rigs[edit | edit source]
Creative Crash has many free 3D character rigs in Maya format.
History[edit | edit source]
Gamebridge is one of the longest running Unity game dev meetups in the Bay Area, having started in 2010.
- We've had 2 bootcamp groups create games.
- We've had students new to gamedev get paid jobs in the game industry.
- We've won some Editor's Choice awards at Maker Faire for showing projects like Simbridge.
- Our first meeting notes and tutorial: GameDevelopmentCourseware
Past Mentors[edit | edit source]
- Michael Vaganov, co-teacher of the Hacker Dojo and Santa Clara Library classes with Alex
- Brennan Hatton
- Bud Leiser, Game Designer, BudLeiser.com, Game Dev Glossary, Game Assets List