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Guilds are a proposed way to organize groups within Noisebridge with multiple maintainers collaborating to improve the group's resources.


Protoype guilds to experiment with how guilds could work.

Group Patterns[edit]

There are a number of patterns groups have used that are reusable. If you are interested in starting a group or improving a group's effectiveness.

Groups as maintainers of multiple resources, events and subgroups[edit]

Groups can play a role in maintaining multiple things of interest to the group such as resources, events and classes.

Many resources such as tools exist at Noisebridge without groups that maintain them, relying on a single volunteer or two who takes an interest in maintaining them. Sometimes those unofficial maintainers change focus or leave and resources go without any maintainers or events and classes go without organizers and teachers.

By adopting things and encouraging group members to become maintainers, groups can help keep things they care about functioning.

Multiple Maintainers For Things[edit]

Groups that establish multiple maintainers for things make them more resilient and usable over time.

Multiple Maintainers For Groups[edit]

Groups themselves can benefit from having organizer maintainers who develop the group's membership and activities.

Group Development Communications Channels[edit]

Groups can facilitate communication amongst members by having channels on Slack/Discourse.

Resource Discovery & Networking[edit]

Guilds might discover a way to leverage resources outside of Noisebridge in a way that befits their interests. In so doing, we’d generate linkages between Noisebridge and other communities that is organic, that will help us cross-pollinate and generate more funds when we need them.

Growing Into Their Own Things[edit]

It could also be that an individual Guild outgrows Noisebridge and decides to fill another space somewhere.

Related Links[edit]

Guild-related pages

Noisebridge Manual - The Prologue - Visitors and Guests - Getting along - Staying in touch - Day to Day operations - Infrastructure - Inner Mechanizations - Things we do - Lore - Ask to leave |Edit |Edit Sections