Moving/2169 Mission/Access Control

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Overview[edit]

There are six points of access to the 3rd floor of 2169 Mission:

  1. The stairwell door on the north wall,
  2. the elevator on the west wall,
  3. the stairwell door on the south wall,
  4. the stairwell door to the second floor in the northeast corner,
  5. the patio/fire escape stairs to the second floor (and the escape ladder to the ground floor), and
  6. the roof hatch.

Once on the third floor, there are two other doors:

  1. The south door from the third floor elevator landing, and
  2. the east gate from the third floor elevator landing.

There are also a basement and a roof which are off-limits.

How Do I Get Into 2169 Mission?[edit]

See Getting In

Buildout[edit]

The plan is to have a prox reader downstairs which will unlock the front door and front gate. (The gate uses an electric strike which already has a terminal pair downstairs.)

The landlord has already okayed the work, and the second floor tenants have okayed using prox cards instead of keys. ("You mean like in the hotels in Hong Kong?")

The maglock and PIR sensors have been provisioned, and installation is pending the de-dramafication of the issues surrounding electronic door control. Complaints fall into three main categories:

  • Complaints about RFID fobs causing privacy problems due to an incomplete understanding of the proposed solution.
  • Complaints about the licensing of the software involved in the proposed solution.
  • Complaints about possible attacks against visitor privacy.

Front Gate[edit]

Connects To: Outside, Front Door.

Automatically Closes: Yes.

The front gate is an iron gate with an electric mortise strike driven by the intercom pad next to the north stairwell door. This door uses a Schlage lock keyed to the version A key. Because this gate is shared with our neighbors and the landlord, they all use Noisebridge keys to get in the gate.

Front Door[edit]

Connects To: Front Gate, North Stairwell Door, Elevator.

Automatically Closes: No.

The front door is a pair of glass doors, each with a lock near the floor to drive a pin into the ground. Both cylinders use Kwikset-style wards with pins 42466 (approx.)

These doors should not, as a matter of course, be locked. Previous policy was "You should lock the front doors as you leave if you are the last person in the building and it is not between 8-5 (any day of the week)." BUT so few NB users have keys, we have discussed with the landlord and we no longer are locking this door.

Both locks are double cylinder, for a total of 4 keyways. The keyway closest to the southwest is damaged and doesn't work. As a result, the procedure to lock the front doors is:

  1. Close both doors and lock the south door from the inside.
  2. Exit through the north door.
  3. Lock the north door from the outside. This cylinder turns counterclockwise to lock.
  4. Exit through the front gate and remove any cable holding it open.


To unlock the front doors:

  1. Unlock the north door. This cylinder turns clockwise to lock.
  2. If you want both doors open because you have a bicycle or other large object, unlock the south door from the inside.

You probably shouldn't relock the door unless you have a good reason, as members with only an 83c key will not be able to enter.

North Stairwell Door[edit]

Connects To: Front Door, Elevator, Noisebridge.

Automatically Closes: Yes.

This door uses generic Schlage compatible wards and uses the standard Noisebridge version A key. You can turn the cylinder either way to unlock the door. Be warned that this cylinder may require quite a bit of force to turn.

Elevator[edit]

Connects To: Front Door, Basement, South Elevator Landing Door, East Elevator Landing Gate.

Automatically Closes: No. (And don't forget to close it or the call buttons on other floors won't work.)

The elevator takes about 33 seconds to go between the first and third floors, while walking at a normal pace up the stairs takes about 20 seconds. Thus, the stairs may be used more often than the elevator for members without bicycles.

Patio[edit]

Connects To: Second Floor Landing, Roof.

Automatically Closes: No.

There's a sliding glass door which leads to a scary metal fire escape outside. The fire escape has stairs that go to another sliding glass door on the second floor which you aren't going to use. There is also an escape ladder on that same second floor landing which you are going to use if the building is on fire.

South Stairwell Door[edit]

Connects To: Noisebridge, Outside.

Automatically Closes: No.

This goes down two floors and dumps you in a little area that seems to have been commandeered by some rats and flies. There is also fruit. In theory you can get out of the building through here, but you're probably not going to be happy about it. Make sure you don't end up stepping on any of the mouse traps.

Northeast Stairwell Door[edit]

Connects To: Noisebridge, Second Floor East Suite

This door takes you into the east suite on the second floor. Don't use it because we aren't renting that suite from the landlord. Yes, this still applies even if the suite is unoccupied.

Roof[edit]

Connects To: Roof Hatch, Patio.

Automatically Closes: No.

You see a roof. There are skylights here. You feel cold. Exits are: west.

You feel vaguely nervous.

South Elevator Landing Door[edit]

Connects To: Elevator, Noisebridge.

Automatically Closes: No.

Locked with a Schlage BE365. Use your regular 83c key to turn the tumbler 90 degrees, then push it in to engage the thumbturn with the locking mechanism. The door is currently a little out of alignment so you might have to tug upwards on the doorknob to get the bolt to engage.

East Elevator Landing Gate[edit]

Connects To: Elevator, Noisebridge.

Automatically Closes: No.

Another ghetto installation job using one of the Spark Schlage knockoffs. Use your 83c key. Movement towards the elevator doesn't require a key.

Basement[edit]

Connects To: Elevator.

Automatically Closes: No.

Do not go to the basement. Seriously, don't.