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VRBridge is the Noisebridge virtual and augmented reality working group and is part of the Games guild.


We have an HTC Vive VR headset, Windows Mixed Reality headset, and a number of Google Cardboard headsets (for use with Android and iOS phones).

VR Cart[edit]

In the back of Noisebridge we have a VR Cart with a VR PC inside with our HTC Vive attached to a 10x10 padded greenscreen cube. For access code, ask [#maintainers maintainers].

HTC Vive VR Headset[edit]

Our primary VR setup. Plugged into the VR Cart, but can temporarily be cable-swapped via the breakout box

Acer Windows MR VR Headset[edit]

The MR headset has internal inside-out tracking cameras and works well for plugging into your own laptop.

Oculus Rift VR Headset[edit]

We have an Oculus available by request.

Accessing resources by request[edit]

If you want to use one of our resources by request, contact any of the VR maintainers by email or Slack or during events.


We meet on Tuesdays during Gamebridge.


You can come to experience VR and play on the headsets we have.


You can come to learn about VR development with Unity, Unreal and other engines.

We specialize in teaching Unity game development and you can stick around till 8PM for the Gamebridge Unityversity's Codebridge Unity game programming class.




In march of 2017 we started building a VR cart to allow Noisebridge to have access to the newly purchased Vive and its associated computer.


Simbridge hackerspace simulator[edit]

Simbridge is one of our group projects. It is a collaboratively created virtual Noisebridge game. Learn more about how to help simulate Noisebridge and learn Unity, C# and 3D art in the process!

Mixed Reality Project / Hackerspace Creator[edit]

w/ Valentin Burov and Mark Willson

Help create a Mixed Reality Project for use with your smartphone and Cardboard or other like devices!

Web site[edit]

Augmented Reality Development[edit]

AR SDKs[edit]

  • Niantic Lighship, made by the Pokemon Go developers.
  • Apple and Google's AR kits, phone only unless you pair them with something like Northstar phone-based AR headset frames
  • Oculus pass-through API
  • Magic Leap SDK

AR Headsets[edit]

Consumer-grade see-through augmented reality headsets haven't arrived yet. Here are some options:

  • Develop using pass-through on Oculus Quest 2 and other VR headsets with cameras
  • Project Northstar Ultraleap with reflectors for phone-based AR using a 3D printable frame. Unity/Unreal plugins and low cost.
  • Hololens 2: Expensive at over $3000, but relatively robust support for enterprise users before future affordable devices materialize.
  • Magic Leap
  • Meta 1 & 2 (Not Facebook Meta, Meta the former AR headset company).